ladybird/Userland/Libraries/LibWeb/HTML/MessageChannel.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

71 lines
1.5 KiB
C++

/*
* Copyright (c) 2021-2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Bindings/MessageChannelPrototype.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/MessageChannel.h>
#include <LibWeb/HTML/MessagePort.h>
namespace Web::HTML {
JS_DEFINE_ALLOCATOR(MessageChannel);
WebIDL::ExceptionOr<JS::NonnullGCPtr<MessageChannel>> MessageChannel::construct_impl(JS::Realm& realm)
{
return realm.heap().allocate<MessageChannel>(realm, realm);
}
MessageChannel::MessageChannel(JS::Realm& realm)
: PlatformObject(realm)
{
// 1. Set this's port 1 to a new MessagePort in this's relevant Realm.
m_port1 = MessagePort::create(realm);
// 2. Set this's port 2 to a new MessagePort in this's relevant Realm.
m_port2 = MessagePort::create(realm);
// 3. Entangle this's port 1 and this's port 2.
m_port1->entangle_with(*m_port2);
}
MessageChannel::~MessageChannel() = default;
void MessageChannel::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_port1);
visitor.visit(m_port2);
}
void MessageChannel::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(MessageChannel);
}
MessagePort* MessageChannel::port1()
{
return m_port1;
}
MessagePort* MessageChannel::port2()
{
return m_port2;
}
MessagePort const* MessageChannel::port1() const
{
return m_port1;
}
MessagePort const* MessageChannel::port2() const
{
return m_port2;
}
}