ladybird/Userland/Services/AudioServer/Mixer.h
kleines Filmröllchen ab49fcfb7c LibAudio+Userland: Remove Audio::LegacyBuffer
The file is now renamed to Queue.h, and the Resampler APIs with
LegacyBuffer are also removed. These changes look large because nobody
actually needs Buffer.h (or Queue.h). It was mostly transitive
dependencies on the massive list of includes in that header, which are
now almost all gone. Instead, we include common things like Sample.h
directly, which should give faster compile times as very few files
actually need Queue.h.
2022-05-03 23:09:20 +02:00

141 lines
4.2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2022, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ConnectionFromClient.h"
#include "FadingProperty.h"
#include <AK/Atomic.h>
#include <AK/Badge.h>
#include <AK/ByteBuffer.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/Queue.h>
#include <AK/RefCounted.h>
#include <AK/WeakPtr.h>
#include <LibAudio/Queue.h>
#include <LibCore/File.h>
#include <LibCore/Timer.h>
#include <LibThreading/ConditionVariable.h>
#include <LibThreading/Mutex.h>
#include <LibThreading/Thread.h>
#include <sys/types.h>
namespace AudioServer {
// Headroom, i.e. fixed attenuation for all audio streams.
// This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
constexpr double SAMPLE_HEADROOM = 0.95;
class ConnectionFromClient;
class ClientAudioStream : public RefCounted<ClientAudioStream> {
public:
explicit ClientAudioStream(ConnectionFromClient&);
~ClientAudioStream() = default;
bool get_next_sample(Audio::Sample& sample)
{
if (m_paused)
return false;
if (m_in_chunk_location >= m_current_audio_chunk.size()) {
// FIXME: We should send a did_misbehave to the client if the queue is empty,
// but the lifetimes involved mean that we segfault if we try to do that.
auto result = m_buffer->try_dequeue();
if (result.is_error()) {
if (result.error() == Audio::AudioQueue::QueueStatus::Empty)
dbgln("Audio client can't keep up!");
return false;
}
m_current_audio_chunk = result.release_value();
m_in_chunk_location = 0;
}
sample = m_current_audio_chunk[m_in_chunk_location++];
return true;
}
ConnectionFromClient* client() { return m_client.ptr(); }
void set_buffer(OwnPtr<Audio::AudioQueue> buffer) { m_buffer = move(buffer); }
void clear()
{
ErrorOr<Array<Audio::Sample, Audio::AUDIO_BUFFER_SIZE>, Audio::AudioQueue::QueueStatus> result = Audio::AudioQueue::QueueStatus::Invalid;
do {
result = m_buffer->try_dequeue();
} while (result.is_error() && result.error() != Audio::AudioQueue::QueueStatus::Empty);
}
void set_paused(bool paused) { m_paused = paused; }
FadingProperty<double>& volume() { return m_volume; }
double volume() const { return m_volume; }
void set_volume(double const volume) { m_volume = volume; }
bool is_muted() const { return m_muted; }
void set_muted(bool muted) { m_muted = muted; }
private:
OwnPtr<Audio::AudioQueue> m_buffer;
Array<Audio::Sample, Audio::AUDIO_BUFFER_SIZE> m_current_audio_chunk;
size_t m_in_chunk_location;
bool m_paused { true };
bool m_muted { false };
WeakPtr<ConnectionFromClient> m_client;
FadingProperty<double> m_volume { 1 };
};
class Mixer : public Core::Object {
C_OBJECT(Mixer)
public:
virtual ~Mixer() override = default;
NonnullRefPtr<ClientAudioStream> create_queue(ConnectionFromClient&);
// To the outside world, we pretend that the target volume is already reached, even though it may be still fading.
double main_volume() const { return m_main_volume.target(); }
void set_main_volume(double volume);
bool is_muted() const { return m_muted; }
void set_muted(bool);
int audiodevice_set_sample_rate(u32 sample_rate);
u32 audiodevice_get_sample_rate() const;
private:
Mixer(NonnullRefPtr<Core::ConfigFile> config);
void request_setting_sync();
Vector<NonnullRefPtr<ClientAudioStream>> m_pending_mixing;
Threading::Mutex m_pending_mutex;
Threading::ConditionVariable m_mixing_necessary { m_pending_mutex };
RefPtr<Core::File> m_device;
NonnullRefPtr<Threading::Thread> m_sound_thread;
bool m_muted { false };
FadingProperty<double> m_main_volume { 1 };
NonnullRefPtr<Core::ConfigFile> m_config;
RefPtr<Core::Timer> m_config_write_timer;
static u8 m_zero_filled_buffer[4096];
void mix();
};
// Interval in ms when the server tries to save its configuration to disk.
constexpr unsigned AUDIO_CONFIG_WRITE_INTERVAL = 2000;
}