mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2024-11-13 11:42:38 +03:00
98784ad3cb
The algorithm I came up with is O(n^2) but given the small numbers of rects we're typically working with, it doesn't really matter. May need to revisit this in the future if we find ourselves with a huge number of rects.
212 lines
4.4 KiB
C++
212 lines
4.4 KiB
C++
#pragma once
|
|
|
|
#include "Point.h"
|
|
#include "Size.h"
|
|
#include <AK/AKString.h>
|
|
|
|
struct WSAPI_Rect;
|
|
|
|
class Rect {
|
|
public:
|
|
Rect() { }
|
|
Rect(int x, int y, int width, int height)
|
|
: m_location(x, y)
|
|
, m_size(width, height)
|
|
{
|
|
}
|
|
Rect(const Point& location, const Size& size)
|
|
: m_location(location)
|
|
, m_size(size)
|
|
{
|
|
}
|
|
Rect(const Rect& other)
|
|
: m_location(other.m_location)
|
|
, m_size(other.m_size)
|
|
{
|
|
}
|
|
|
|
Rect(const WSAPI_Rect&);
|
|
|
|
bool is_null() const
|
|
{
|
|
return width() == 0 && height() == 0;
|
|
}
|
|
|
|
bool is_empty() const
|
|
{
|
|
return width() <= 0 || height() <= 0;
|
|
}
|
|
|
|
void move_by(int dx, int dy)
|
|
{
|
|
m_location.move_by(dx, dy);
|
|
}
|
|
|
|
void move_by(const Point& delta)
|
|
{
|
|
m_location.move_by(delta);
|
|
}
|
|
|
|
Point center() const
|
|
{
|
|
return { x() + width() / 2, y() + height() / 2 };
|
|
}
|
|
|
|
void set_location(const Point& location)
|
|
{
|
|
m_location = location;
|
|
}
|
|
|
|
void set_size(const Size& size)
|
|
{
|
|
m_size = size;
|
|
}
|
|
|
|
void inflate(int w, int h)
|
|
{
|
|
set_x(x() - w / 2);
|
|
set_width(width() + w);
|
|
set_y(y() - h / 2);
|
|
set_height(height() + h);
|
|
}
|
|
|
|
void shrink(int w, int h)
|
|
{
|
|
set_x(x() + w / 2);
|
|
set_width(width() - w);
|
|
set_y(y() + h / 2);
|
|
set_height(height() - h);
|
|
}
|
|
|
|
Rect shrunken(int w, int h) const
|
|
{
|
|
Rect rect = *this;
|
|
rect.shrink(w, h);
|
|
return rect;
|
|
}
|
|
|
|
Rect inflated(int w, int h) const
|
|
{
|
|
Rect rect = *this;
|
|
rect.inflate(w, h);
|
|
return rect;
|
|
}
|
|
|
|
Rect translated(int dx, int dy) const
|
|
{
|
|
Rect rect = *this;
|
|
rect.move_by(dx, dy);
|
|
return rect;
|
|
}
|
|
|
|
Rect translated(const Point& delta) const
|
|
{
|
|
Rect rect = *this;
|
|
rect.move_by(delta);
|
|
return rect;
|
|
}
|
|
|
|
bool contains(int x, int y) const
|
|
{
|
|
return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom();
|
|
}
|
|
|
|
bool contains(const Point& point) const
|
|
{
|
|
return contains(point.x(), point.y());
|
|
}
|
|
|
|
bool contains(const Rect& other) const
|
|
{
|
|
return left() <= other.left()
|
|
&& right() >= other.right()
|
|
&& top() <= other.top()
|
|
&& bottom() >= other.bottom();
|
|
}
|
|
|
|
int left() const { return x(); }
|
|
int right() const { return x() + width() - 1; }
|
|
int top() const { return y(); }
|
|
int bottom() const { return y() + height() - 1; }
|
|
|
|
void set_left(int left)
|
|
{
|
|
set_x(left);
|
|
}
|
|
|
|
void set_top(int top)
|
|
{
|
|
set_y(top);
|
|
}
|
|
|
|
void set_right(int right)
|
|
{
|
|
set_width(right - x() + 1);
|
|
}
|
|
|
|
void set_bottom(int bottom)
|
|
{
|
|
set_height(bottom - y() + 1);
|
|
}
|
|
|
|
bool intersects(const Rect& other) const
|
|
{
|
|
return left() <= other.right()
|
|
&& other.left() <= right()
|
|
&& top() <= other.bottom()
|
|
&& other.top() <= bottom();
|
|
}
|
|
|
|
int x() const { return location().x(); }
|
|
int y() const { return location().y(); }
|
|
int width() const { return m_size.width(); }
|
|
int height() const { return m_size.height(); }
|
|
|
|
void set_x(int x) { m_location.set_x(x); }
|
|
void set_y(int y) { m_location.set_y(y); }
|
|
void set_width(int width) { m_size.set_width(width); }
|
|
void set_height(int height) { m_size.set_height(height); }
|
|
|
|
Point location() const { return m_location; }
|
|
Size size() const { return m_size; }
|
|
|
|
Vector<Rect> shatter(const Rect& hammer) const;
|
|
|
|
operator WSAPI_Rect() const;
|
|
|
|
bool operator==(const Rect& other) const
|
|
{
|
|
return m_location == other.m_location
|
|
&& m_size == other.m_size;
|
|
}
|
|
|
|
void intersect(const Rect&);
|
|
|
|
static Rect intersection(const Rect& a, const Rect& b)
|
|
{
|
|
Rect r(a);
|
|
r.intersect(b);
|
|
return r;
|
|
}
|
|
|
|
Rect united(const Rect&) const;
|
|
|
|
String to_string() const { return String::format("[%d,%d %dx%d]", x(), y(), width(), height()); }
|
|
|
|
private:
|
|
Point m_location;
|
|
Size m_size;
|
|
};
|
|
|
|
inline void Point::constrain(const Rect& rect)
|
|
{
|
|
if (x() < rect.left())
|
|
set_x(rect.left());
|
|
else if (x() > rect.right())
|
|
set_x(rect.right());
|
|
if (y() < rect.top())
|
|
set_y(rect.top());
|
|
else if (y() > rect.bottom())
|
|
set_y(rect.bottom());
|
|
}
|