ladybird/Games/Snake/SnakeGame.cpp
2020-02-25 19:57:20 +01:00

258 lines
7.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "SnakeGame.h"
#include <LibCore/ConfigFile.h>
#include <LibGUI/FontDatabase.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Font.h>
#include <stdlib.h>
#include <time.h>
SnakeGame::SnakeGame()
{
set_font(GFontDatabase::the().get_by_name("Liza Regular"));
m_fruit_bitmaps.append(*Gfx::Bitmap::load_from_file("/res/icons/snake/paprika.png"));
m_fruit_bitmaps.append(*Gfx::Bitmap::load_from_file("/res/icons/snake/eggplant.png"));
m_fruit_bitmaps.append(*Gfx::Bitmap::load_from_file("/res/icons/snake/cauliflower.png"));
m_fruit_bitmaps.append(*Gfx::Bitmap::load_from_file("/res/icons/snake/tomato.png"));
srand(time(nullptr));
reset();
auto config = Core::ConfigFile::get_for_app("Snake");
m_high_score = config->read_num_entry("Snake", "HighScore", 0);
m_high_score_text = String::format("Best: %u", m_high_score);
}
SnakeGame::~SnakeGame()
{
}
void SnakeGame::reset()
{
m_head = { m_rows / 2, m_columns / 2 };
m_tail.clear_with_capacity();
m_length = 2;
m_score = 0;
m_score_text = "Score: 0";
m_velocity_queue.clear();
stop_timer();
start_timer(100);
spawn_fruit();
update();
}
bool SnakeGame::is_available(const Coordinate& coord)
{
for (size_t i = 0; i < m_tail.size(); ++i) {
if (m_tail[i] == coord)
return false;
}
if (m_head == coord)
return false;
if (m_fruit == coord)
return false;
return true;
}
void SnakeGame::spawn_fruit()
{
Coordinate coord;
for (;;) {
coord.row = rand() % m_rows;
coord.column = rand() % m_columns;
if (is_available(coord))
break;
}
m_fruit = coord;
m_fruit_type = rand() % m_fruit_bitmaps.size();
}
Gfx::Rect SnakeGame::score_rect() const
{
int score_width = font().width(m_score_text);
return { width() - score_width - 2, height() - font().glyph_height() - 2, score_width, font().glyph_height() };
}
Gfx::Rect SnakeGame::high_score_rect() const
{
int high_score_width = font().width(m_high_score_text);
return { 2, height() - font().glyph_height() - 2, high_score_width, font().glyph_height() };
}
void SnakeGame::timer_event(Core::TimerEvent&)
{
Vector<Coordinate> dirty_cells;
m_tail.prepend(m_head);
if (m_tail.size() > m_length) {
dirty_cells.append(m_tail.last());
m_tail.take_last();
}
if (!m_velocity_queue.is_empty())
m_velocity = m_velocity_queue.dequeue();
dirty_cells.append(m_head);
m_head.row += m_velocity.vertical;
m_head.column += m_velocity.horizontal;
m_last_velocity = m_velocity;
if (m_head.row >= m_rows)
m_head.row = 0;
if (m_head.row < 0)
m_head.row = m_rows - 1;
if (m_head.column >= m_columns)
m_head.column = 0;
if (m_head.column < 0)
m_head.column = m_columns - 1;
dirty_cells.append(m_head);
for (size_t i = 0; i < m_tail.size(); ++i) {
if (m_head == m_tail[i]) {
game_over();
return;
}
}
if (m_head == m_fruit) {
++m_length;
++m_score;
m_score_text = String::format("Score: %u", m_score);
if (m_score > m_high_score) {
m_high_score = m_score;
m_high_score_text = String::format("Best: %u", m_high_score);
update(high_score_rect());
auto config = Core::ConfigFile::get_for_app("Snake");
config->write_num_entry("Snake", "HighScore", m_high_score);
}
update(score_rect());
dirty_cells.append(m_fruit);
spawn_fruit();
dirty_cells.append(m_fruit);
}
for (auto& coord : dirty_cells) {
update(cell_rect(coord));
}
}
void SnakeGame::keydown_event(GUI::KeyEvent& event)
{
switch (event.key()) {
case KeyCode::Key_A:
case KeyCode::Key_Left:
if (last_velocity().horizontal == 1)
break;
queue_velocity(0, -1);
break;
case KeyCode::Key_D:
case KeyCode::Key_Right:
if (last_velocity().horizontal == -1)
break;
queue_velocity(0, 1);
break;
case KeyCode::Key_W:
case KeyCode::Key_Up:
if (last_velocity().vertical == 1)
break;
queue_velocity(-1, 0);
break;
case KeyCode::Key_S:
case KeyCode::Key_Down:
if (last_velocity().vertical == -1)
break;
queue_velocity(1, 0);
break;
default:
break;
}
}
Gfx::Rect SnakeGame::cell_rect(const Coordinate& coord) const
{
auto game_rect = rect();
auto cell_size = Gfx::Size(game_rect.width() / m_columns, game_rect.height() / m_rows);
return {
coord.column * cell_size.width(),
coord.row * cell_size.height(),
cell_size.width(),
cell_size.height()
};
}
void SnakeGame::paint_event(GUI::PaintEvent& event)
{
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.fill_rect(event.rect(), Color::Black);
painter.fill_rect(cell_rect(m_head), Color::Yellow);
for (auto& part : m_tail) {
auto rect = cell_rect(part);
painter.fill_rect(rect, Color::from_rgb(0xaaaa00));
Gfx::Rect left_side(rect.x(), rect.y(), 2, rect.height());
Gfx::Rect top_side(rect.x(), rect.y(), rect.width(), 2);
Gfx::Rect right_side(rect.right() - 1, rect.y(), 2, rect.height());
Gfx::Rect bottom_side(rect.x(), rect.bottom() - 1, rect.width(), 2);
painter.fill_rect(left_side, Color::from_rgb(0xcccc00));
painter.fill_rect(right_side, Color::from_rgb(0x888800));
painter.fill_rect(top_side, Color::from_rgb(0xcccc00));
painter.fill_rect(bottom_side, Color::from_rgb(0x888800));
}
painter.draw_scaled_bitmap(cell_rect(m_fruit), m_fruit_bitmaps[m_fruit_type], m_fruit_bitmaps[m_fruit_type].rect());
painter.draw_text(high_score_rect(), m_high_score_text, Gfx::TextAlignment::TopLeft, Color::from_rgb(0xfafae0));
painter.draw_text(score_rect(), m_score_text, Gfx::TextAlignment::TopLeft, Color::White);
}
void SnakeGame::game_over()
{
reset();
}
void SnakeGame::queue_velocity(int v, int h)
{
if (last_velocity().vertical == v && last_velocity().horizontal == h)
return;
m_velocity_queue.enqueue({ v, h });
}
const SnakeGame::Velocity& SnakeGame::last_velocity() const
{
if (!m_velocity_queue.is_empty())
return m_velocity_queue.last();
return m_last_velocity;
}