ladybird/Userland/Libraries/LibGUI/FontPicker.h
thankyouverycool 4d2f349710 LibGUI: Categorize font families by variant instead of weight
FontPickerWeightModel is no longer necessary as variants contain
weight as part of a complete typeface description. This fixes fonts
not inventorying correctly in picker when they contained more than
bold and regular typefaces. Weight mapping has been moved into
LibGfx/FontStyleMapping.h
2021-09-24 14:59:39 +02:00

49 lines
1.0 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Dialog.h>
#include <LibGfx/Font.h>
#include <LibGfx/Forward.h>
namespace GUI {
class FontPicker final : public GUI::Dialog {
C_OBJECT(FontPicker);
public:
virtual ~FontPicker() override;
RefPtr<Gfx::Font> font() const { return m_font; }
void set_font(const Gfx::Font*);
private:
FontPicker(Window* parent_window = nullptr, const Gfx::Font* current_font = nullptr, bool fixed_width_only = false);
void update_font();
const bool m_fixed_width_only;
RefPtr<Gfx::Font> m_font;
RefPtr<ListView> m_family_list_view;
RefPtr<ListView> m_variant_list_view;
RefPtr<ListView> m_size_list_view;
RefPtr<SpinBox> m_size_spin_box;
RefPtr<Label> m_sample_text_label;
Vector<String> m_families;
Vector<String> m_variants;
Vector<int> m_sizes;
Optional<String> m_family;
Optional<String> m_variant;
Optional<int> m_size;
};
}