ladybird/Servers/WindowServer/WindowFrame.cpp

374 lines
13 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <AK/Badge.h>
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/Font.h>
#include <LibGfx/Painter.h>
#include <LibGfx/StylePainter.h>
#include <WindowServer/Button.h>
#include <WindowServer/Compositor.h>
#include <WindowServer/Event.h>
#include <WindowServer/Window.h>
#include <WindowServer/WindowFrame.h>
#include <WindowServer/WindowManager.h>
namespace WindowServer {
static const int window_titlebar_height = 19;
static const char* s_close_button_bitmap_data = {
"## ##"
"### ###"
" ###### "
" #### "
" ## "
" #### "
" ###### "
"### ###"
"## ##"
};
static Gfx::CharacterBitmap* s_close_button_bitmap;
static const int s_close_button_bitmap_width = 8;
static const int s_close_button_bitmap_height = 9;
static const char* s_minimize_button_bitmap_data = {
" "
" "
" "
" ###### "
" #### "
" ## "
" "
" "
" "
};
static Gfx::CharacterBitmap* s_minimize_button_bitmap;
static const int s_minimize_button_bitmap_width = 8;
static const int s_minimize_button_bitmap_height = 9;
static const char* s_maximize_button_bitmap_data = {
" "
" "
" "
" ## "
" #### "
" ###### "
" "
" "
" "
};
static Gfx::CharacterBitmap* s_maximize_button_bitmap;
static const int s_maximize_button_bitmap_width = 8;
static const int s_maximize_button_bitmap_height = 9;
static const char* s_unmaximize_button_bitmap_data = {
" "
" ## "
" #### "
" ###### "
" "
" ###### "
" #### "
" ## "
" "
};
static Gfx::CharacterBitmap* s_unmaximize_button_bitmap;
static const int s_unmaximize_button_bitmap_width = 8;
static const int s_unmaximize_button_bitmap_height = 9;
WindowFrame::WindowFrame(Window& window)
: m_window(window)
{
if (!s_close_button_bitmap)
s_close_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_close_button_bitmap_data, s_close_button_bitmap_width, s_close_button_bitmap_height).leak_ref();
if (!s_minimize_button_bitmap)
s_minimize_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_minimize_button_bitmap_data, s_minimize_button_bitmap_width, s_minimize_button_bitmap_height).leak_ref();
if (!s_maximize_button_bitmap)
s_maximize_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_maximize_button_bitmap_data, s_maximize_button_bitmap_width, s_maximize_button_bitmap_height).leak_ref();
if (!s_unmaximize_button_bitmap)
s_unmaximize_button_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_unmaximize_button_bitmap_data, s_unmaximize_button_bitmap_width, s_unmaximize_button_bitmap_height).leak_ref();
m_buttons.append(make<Button>(*this, *s_close_button_bitmap, [this](auto&) {
m_window.request_close();
}));
if (window.is_resizable()) {
auto button = make<Button>(*this, *s_maximize_button_bitmap, [this](auto&) {
m_window.set_maximized(!m_window.is_maximized());
});
m_maximize_button = button.ptr();
m_buttons.append(move(button));
}
if (window.is_minimizable()) {
auto button = make<Button>(*this, *s_minimize_button_bitmap, [this](auto&) {
m_window.set_minimized(true);
});
m_minimize_button = button.ptr();
m_buttons.append(move(button));
}
}
WindowFrame::~WindowFrame()
{
}
void WindowFrame::did_set_maximized(Badge<Window>, bool maximized)
{
ASSERT(m_maximize_button);
m_maximize_button->set_bitmap(maximized ? *s_unmaximize_button_bitmap : *s_maximize_button_bitmap);
}
Gfx::Rect WindowFrame::title_bar_rect() const
{
return { 3, 3, m_window.width(), window_titlebar_height };
}
Gfx::Rect WindowFrame::title_bar_icon_rect() const
{
auto titlebar_rect = title_bar_rect();
return {
titlebar_rect.x() + 1,
titlebar_rect.y() + 2,
16,
titlebar_rect.height(),
};
}
Gfx::Rect WindowFrame::title_bar_text_rect() const
{
auto titlebar_rect = title_bar_rect();
auto titlebar_icon_rect = title_bar_icon_rect();
return {
titlebar_rect.x() + 2 + titlebar_icon_rect.width() + 2,
titlebar_rect.y(),
titlebar_rect.width() - 4 - titlebar_icon_rect.width() - 2,
titlebar_rect.height()
};
}
void WindowFrame::paint(Gfx::Painter& painter)
{
Gfx::PainterStateSaver saver(painter);
painter.translate(rect().location());
if (m_window.type() != WindowType::Normal)
return;
auto palette = WindowManager::the().palette();
auto& window = m_window;
auto titlebar_rect = title_bar_rect();
auto titlebar_icon_rect = title_bar_icon_rect();
auto titlebar_inner_rect = title_bar_text_rect();
Gfx::Rect outer_rect = { {}, rect().size() };
auto titlebar_title_rect = titlebar_inner_rect;
titlebar_title_rect.set_width(Gfx::Font::default_bold_font().width(window.title()));
Color title_color;
Color border_color;
Color border_color2;
auto& wm = WindowManager::the();
if (&window == wm.m_highlight_window) {
border_color = palette.highlight_window_border1();
border_color2 = palette.highlight_window_border2();
title_color = palette.highlight_window_title();
} else if (&window == wm.m_move_window) {
border_color = palette.moving_window_border1();
border_color2 = palette.moving_window_border2();
title_color = palette.moving_window_title();
} else if (&window == wm.m_active_window) {
border_color = palette.active_window_border1();
border_color2 = palette.active_window_border2();
title_color = palette.active_window_title();
} else {
border_color = palette.inactive_window_border1();
border_color2 = palette.inactive_window_border2();
title_color = palette.inactive_window_title();
}
Gfx::StylePainter::paint_window_frame(painter, outer_rect, palette);
if (!window.show_titlebar())
return;
painter.draw_line(titlebar_rect.bottom_left().translated(0, 1), titlebar_rect.bottom_right().translated(0, 1), palette.button());
auto leftmost_button_rect = m_buttons.is_empty() ? Gfx::Rect() : m_buttons.last().relative_rect();
painter.fill_rect_with_gradient(titlebar_rect, border_color, border_color2);
int stripe_left = titlebar_title_rect.right() + 4;
int stripe_right = leftmost_button_rect.left() - 3;
if (stripe_left && stripe_right && stripe_left < stripe_right) {
for (int i = 2; i <= titlebar_inner_rect.height() - 2; i += 2) {
painter.draw_line({ stripe_left, titlebar_inner_rect.y() + i }, { stripe_right, titlebar_inner_rect.y() + i }, border_color);
}
}
auto clipped_title_rect = titlebar_title_rect;
clipped_title_rect.set_width(stripe_right - clipped_title_rect.x());
if (!clipped_title_rect.is_empty()) {
painter.draw_text(clipped_title_rect.translated(1, 2), window.title(), wm.window_title_font(), Gfx::TextAlignment::CenterLeft, border_color.darkened(0.4), Gfx::TextElision::Right);
// FIXME: The translated(0, 1) wouldn't be necessary if we could center text based on its baseline.
painter.draw_text(clipped_title_rect.translated(0, 1), window.title(), wm.window_title_font(), Gfx::TextAlignment::CenterLeft, title_color, Gfx::TextElision::Right);
}
painter.blit(titlebar_icon_rect.location(), window.icon(), window.icon().rect());
for (auto& button : m_buttons) {
button.paint(painter);
}
}
static Gfx::Rect frame_rect_for_window(Window& window, const Gfx::Rect& rect)
{
auto type = window.type();
auto offset = !window.show_titlebar() ? (window_titlebar_height + 1) : 0;
switch (type) {
case WindowType::Normal:
return { rect.x() - 3,
rect.y() - window_titlebar_height - 4 + offset,
rect.width() + 6,
rect.height() + 7 + window_titlebar_height - offset };
default:
return rect;
}
}
static Gfx::Rect frame_rect_for_window(Window& window)
{
return frame_rect_for_window(window, window.rect());
}
Gfx::Rect WindowFrame::rect() const
{
return frame_rect_for_window(m_window);
}
void WindowFrame::invalidate_title_bar()
{
WindowManager::the().invalidate(title_bar_rect().translated(rect().location()));
}
void WindowFrame::notify_window_rect_changed(const Gfx::Rect& old_rect, const Gfx::Rect& new_rect)
{
int window_button_width = 15;
int window_button_height = 15;
int x = title_bar_text_rect().right() + 1;
for (auto& button : m_buttons) {
x -= window_button_width;
Gfx::Rect rect { x, 0, window_button_width, window_button_height };
rect.center_vertically_within(title_bar_text_rect());
button.set_relative_rect(rect);
}
auto& wm = WindowManager::the();
wm.invalidate(frame_rect_for_window(m_window, old_rect));
wm.invalidate(frame_rect_for_window(m_window, new_rect));
wm.notify_rect_changed(m_window, old_rect, new_rect);
}
void WindowFrame::on_mouse_event(const MouseEvent& event)
{
ASSERT(!m_window.is_fullscreen());
if (m_window.is_blocked_by_modal_window())
return;
auto& wm = WindowManager::the();
if (m_window.type() != WindowType::Normal)
return;
if (event.type() == Event::MouseDown && (event.button() == MouseButton::Left || event.button() == MouseButton::Right) && title_bar_icon_rect().contains(event.position())) {
wm.move_to_front_and_make_active(m_window);
m_window.popup_window_menu(event.position().translated(rect().location()));
return;
}
// This is slightly hackish, but expand the title bar rect by one pixel downwards,
// so that mouse events between the title bar and window contents don't act like
// mouse events on the border.
auto adjusted_title_bar_rect = title_bar_rect();
adjusted_title_bar_rect.set_height(adjusted_title_bar_rect.height() + 1);
if (adjusted_title_bar_rect.contains(event.position())) {
wm.clear_resize_candidate();
if (event.type() == Event::MouseDown)
wm.move_to_front_and_make_active(m_window);
for (auto& button : m_buttons) {
if (button.relative_rect().contains(event.position()))
return button.on_mouse_event(event.translated(-button.relative_rect().location()));
}
if (event.type() == Event::MouseDown) {
if (event.button() == MouseButton::Right) {
m_window.popup_window_menu(event.position().translated(rect().location()));
return;
}
if (event.button() == MouseButton::Left)
wm.start_window_move(m_window, event.translated(rect().location()));
}
return;
}
if (m_window.is_resizable() && event.type() == Event::MouseMove && event.buttons() == 0) {
constexpr ResizeDirection direction_for_hot_area[3][3] = {
{ ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
{ ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },
{ ResizeDirection::DownLeft, ResizeDirection::Down, ResizeDirection::DownRight },
};
Gfx::Rect outer_rect = { {}, rect().size() };
ASSERT(outer_rect.contains(event.position()));
int window_relative_x = event.x() - outer_rect.x();
int window_relative_y = event.y() - outer_rect.y();
int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
Compositor::the().invalidate_cursor();
return;
}
if (m_window.is_resizable() && event.type() == Event::MouseDown && event.button() == MouseButton::Left)
wm.start_window_resize(m_window, event.translated(rect().location()));
}
}