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a714fc661d
If custom I/O is being done outside CIODevice, we need a way to force blocking sometimes. This also fixes the default of CLocalSocket to be non-blocking, the same as CTCPSocket.
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#pragma once
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#include <LibCore/CIODevice.h>
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#include <LibCore/CSocketAddress.h>
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class CNotifier;
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class CSocket : public CIODevice {
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public:
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enum class Type {
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Invalid,
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TCP,
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UDP,
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Local,
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};
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virtual ~CSocket() override;
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bool connect(const String& hostname, int port);
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bool connect(const CSocketAddress&, int port);
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bool connect(const CSocketAddress&);
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ByteBuffer receive(int max_size);
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bool send(const ByteBuffer&);
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bool is_connected() const { return m_connected; }
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void set_blocking(bool blocking);
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CSocketAddress source_address() const { return m_source_address; }
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int source_port() const { return m_source_port; }
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CSocketAddress destination_address() const { return m_source_address; }
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int destination_port() const { return m_destination_port; }
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Function<void()> on_connected;
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virtual const char* class_name() const override { return "CSocket"; }
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protected:
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CSocket(Type, CObject* parent);
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CSocketAddress m_source_address;
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CSocketAddress m_destination_address;
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int m_source_port { -1 };
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int m_destination_port { -1 };
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bool m_connected { false };
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private:
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virtual bool open(CIODevice::OpenMode) override { ASSERT_NOT_REACHED(); }
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Type m_type { Type::Invalid };
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OwnPtr<CNotifier> m_notifier;
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};
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