ladybird/Kernel/Devices/DeviceManagement.h
Andreas Kling ac7ce12123 Kernel: Remove the kmalloc_eternal heap :^)
This was a premature optimization from the early days of SerenityOS.
The eternal heap was a simple bump pointer allocator over a static
byte array. My original idea was to avoid heap fragmentation and improve
data locality, but both ideas were rooted in cargo culting, not data.

We would reserve 4 MiB at boot and only ended up using ~256 KiB, wasting
the rest.

This patch replaces all kmalloc_eternal() usage by regular kmalloc().
2021-12-28 21:02:38 +01:00

69 lines
2.0 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Badge.h>
#include <AK/Error.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/OwnPtr.h>
#include <AK/RefPtr.h>
#include <AK/Time.h>
#include <AK/Types.h>
#include <Kernel/API/TimePage.h>
#include <Kernel/Arch/RegisterState.h>
#include <Kernel/Devices/CharacterDevice.h>
#include <Kernel/Devices/ConsoleDevice.h>
#include <Kernel/Devices/Device.h>
#include <Kernel/Devices/NullDevice.h>
#include <Kernel/UnixTypes.h>
namespace Kernel {
class DeviceManagement {
public:
DeviceManagement();
static void initialize();
static DeviceManagement& the();
void attach_null_device(NullDevice const&);
bool is_console_device_attached() const { return !m_console_device.is_null(); }
void attach_console_device(ConsoleDevice const&);
// FIXME: Once we have a singleton for managing many sound cards, remove this from here
void attach_audio_device(CharacterDevice const&);
void after_inserting_device(Badge<Device>, Device&);
void before_device_removal(Badge<Device>, Device&);
void for_each(Function<void(Device&)>);
Device* get_device(MajorNumber major, MinorNumber minor);
NullDevice const& null_device() const;
NullDevice& null_device();
ConsoleDevice const& console_device() const;
ConsoleDevice& console_device();
template<typename DeviceType, typename... Args>
static inline ErrorOr<NonnullRefPtr<DeviceType>> try_create_device(Args&&... args)
{
auto device = TRY(adopt_nonnull_ref_or_enomem(new DeviceType(forward<Args>(args)...)));
device->after_inserting();
return device;
}
private:
RefPtr<NullDevice> m_null_device;
RefPtr<ConsoleDevice> m_console_device;
// FIXME: Once we have a singleton for managing many sound cards, remove this from here
NonnullRefPtrVector<CharacterDevice, 1> m_audio_devices;
MutexProtected<HashMap<u64, Device*>> m_devices;
};
}