ladybird/Userland/Libraries/LibSoftGPU/Clipper.h

59 lines
1.4 KiB
C++

/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGfx/Vector4.h>
#include <LibSoftGPU/Vertex.h>
namespace SoftGPU {
class Clipper final {
enum ClipPlane : u8 {
LEFT = 0,
RIGHT,
TOP,
BOTTOM,
NEAR,
FAR
};
static constexpr u8 NUMBER_OF_CLIPPING_PLANES = 6;
static constexpr u8 MAX_CLIPPED_VERTS = 6;
static constexpr FloatVector4 clip_planes[] = {
{ -1, 0, 0, 1 }, // Left Plane
{ 1, 0, 0, 1 }, // Right Plane
{ 0, 1, 0, 1 }, // Top Plane
{ 0, -1, 0, 1 }, // Bottom plane
{ 0, 0, 1, 1 }, // Near Plane
{ 0, 0, -1, 1 } // Far Plane
};
static constexpr FloatVector4 clip_plane_normals[] = {
{ 1, 0, 0, 0 }, // Left Plane
{ -1, 0, 0, 0 }, // Right Plane
{ 0, -1, 0, 0 }, // Top Plane
{ 0, 1, 0, 0 }, // Bottom plane
{ 0, 0, 1, 0 }, // Near Plane
{ 0, 0, -1, 0 } // Far Plane
};
public:
Clipper() { }
void clip_triangle_against_frustum(Vector<Vertex>& input_vecs);
private:
bool point_within_clip_plane(const FloatVector4& vertex, ClipPlane plane);
Vertex clip_intersection_point(const Vertex& vec, const Vertex& prev_vec, ClipPlane plane_index);
Vector<Vertex> list_a;
Vector<Vertex> list_b;
};
}