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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
/*
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* Copyright (c) 2020, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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#include <AK/Types.h>
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#include <Kernel/Arch/x86/CPU.h>
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#include <Kernel/Interrupts/GenericInterruptHandler.h>
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namespace Kernel {
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class UnhandledInterruptHandler final : public GenericInterruptHandler {
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public:
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explicit UnhandledInterruptHandler(u8 interrupt_vector);
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virtual ~UnhandledInterruptHandler();
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virtual void handle_interrupt(const RegisterState&) override;
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[[noreturn]] virtual bool eoi() override;
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virtual HandlerType type() const override { return HandlerType::UnhandledInterruptHandler; }
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virtual const char* purpose() const override { return "Unhandled Interrupt Handler"; }
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virtual const char* controller() const override { VERIFY_NOT_REACHED(); }
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virtual size_t sharing_devices_count() const override { return 0; }
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virtual bool is_shared_handler() const override { return false; }
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virtual bool is_sharing_with_others() const override { return false; }
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private:
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};
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}
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