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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
36 lines
882 B
C++
36 lines
882 B
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Bitmap.h>
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#include <Kernel/UnixTypes.h>
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#include <Kernel/VM/InodeVMObject.h>
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namespace Kernel {
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class PrivateInodeVMObject final : public InodeVMObject {
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AK_MAKE_NONMOVABLE(PrivateInodeVMObject);
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public:
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virtual ~PrivateInodeVMObject() override;
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static NonnullRefPtr<PrivateInodeVMObject> create_with_inode(Inode&);
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virtual RefPtr<VMObject> clone() override;
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private:
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virtual bool is_private_inode() const override { return true; }
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explicit PrivateInodeVMObject(Inode&, size_t);
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explicit PrivateInodeVMObject(const PrivateInodeVMObject&);
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virtual const char* class_name() const override { return "PrivateInodeVMObject"; }
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PrivateInodeVMObject& operator=(const PrivateInodeVMObject&) = delete;
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};
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}
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