ladybird/Kernel/VM/PrivateInodeVMObject.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

36 lines
882 B
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Bitmap.h>
#include <Kernel/UnixTypes.h>
#include <Kernel/VM/InodeVMObject.h>
namespace Kernel {
class PrivateInodeVMObject final : public InodeVMObject {
AK_MAKE_NONMOVABLE(PrivateInodeVMObject);
public:
virtual ~PrivateInodeVMObject() override;
static NonnullRefPtr<PrivateInodeVMObject> create_with_inode(Inode&);
virtual RefPtr<VMObject> clone() override;
private:
virtual bool is_private_inode() const override { return true; }
explicit PrivateInodeVMObject(Inode&, size_t);
explicit PrivateInodeVMObject(const PrivateInodeVMObject&);
virtual const char* class_name() const override { return "PrivateInodeVMObject"; }
PrivateInodeVMObject& operator=(const PrivateInodeVMObject&) = delete;
};
}