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6e19ab2bbc
We have a new, improved string type coming up in AK (OOM aware, no null state), and while it's going to use UTF-8, the name UTF8String is a mouthful - so let's free up the String name by renaming the existing class. Making the old one have an annoying name will hopefully also help with quick adoption :^)
47 lines
1.0 KiB
C++
47 lines
1.0 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Optional.h>
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#include <AK/OwnPtr.h>
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#include <LibGUI/Dialog.h>
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#include <LibUnicode/Emoji.h>
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namespace GUI {
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class EmojiInputDialog final : public Dialog {
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C_OBJECT(EmojiInputDialog);
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struct Emoji {
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RefPtr<Button> button;
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Unicode::Emoji emoji;
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DeprecatedString text;
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};
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public:
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DeprecatedString const& selected_emoji_text() const { return m_selected_emoji_text; }
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private:
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explicit EmojiInputDialog(Window* parent_window);
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Vector<Emoji> supported_emoji();
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void update_displayed_emoji();
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void select_first_displayed_emoji();
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OwnPtr<ActionGroup> m_category_action_group;
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Optional<Unicode::EmojiGroup> m_selected_category;
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RefPtr<TextBox> m_search_box;
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RefPtr<Toolbar> m_toolbar;
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RefPtr<Widget> m_emojis_widget;
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Vector<Emoji> m_emojis;
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Emoji const* m_first_displayed_emoji { nullptr };
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DeprecatedString m_selected_emoji_text;
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};
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}
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