ladybird/Userland/Libraries/LibWeb/HTML/HTMLScriptElement.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

63 lines
1.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <LibWeb/HTML/HTMLElement.h>
namespace Web::HTML {
class HTMLScriptElement final : public HTMLElement {
public:
using WrapperType = Bindings::HTMLScriptElementWrapper;
HTMLScriptElement(DOM::Document&, QualifiedName);
virtual ~HTMLScriptElement() override;
bool is_non_blocking() const { return m_non_blocking; }
bool is_ready_to_be_parser_executed() const { return m_ready_to_be_parser_executed; }
bool failed_to_load() const { return m_failed_to_load; }
void set_parser_document(Badge<HTMLDocumentParser>, DOM::Document&);
void set_non_blocking(Badge<HTMLDocumentParser>, bool);
void set_already_started(Badge<HTMLDocumentParser>, bool b) { m_already_started = b; }
void prepare_script(Badge<HTMLDocumentParser>) { prepare_script(); }
void execute_script();
bool is_parser_inserted() const { return !!m_parser_document; }
virtual void inserted() override;
private:
void prepare_script();
void script_became_ready();
void when_the_script_is_ready(Function<void()>);
WeakPtr<DOM::Document> m_parser_document;
WeakPtr<DOM::Document> m_preparation_time_document;
bool m_non_blocking { false };
bool m_already_started { false };
bool m_from_an_external_file { false };
bool m_script_ready { false };
bool m_ready_to_be_parser_executed { false };
bool m_failed_to_load { false };
enum class ScriptType {
Classic,
Module
};
ScriptType m_script_type { ScriptType::Classic };
Function<void()> m_script_ready_callback;
String m_script_source;
String m_script_filename;
};
}