ladybird/Userland/Games/ColorLines/MarbleBoard.h
2023-01-20 17:45:33 +00:00

349 lines
11 KiB
C++

/*
* Copyright (c) 2022, Oleg Kosenkov <oleg@kosenkov.ca>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Marble.h"
#include "MarblePath.h"
#include <AK/Array.h>
#include <AK/Function.h>
#include <AK/HashTable.h>
#include <AK/IterationDecision.h>
#include <AK/NumericLimits.h>
#include <AK/Queue.h>
#include <AK/Random.h>
#include <AK/Vector.h>
#include <LibGfx/Point.h>
#include <LibGfx/Size.h>
class MarbleBoard final {
public:
using Color = Marble::Color;
using Point = Gfx::IntPoint;
using PointArray = Vector<Point>;
using SelectedMarble = Marble;
using PreviewMarble = Marble;
using MarbleArray = Vector<Marble>;
static constexpr Gfx::IntSize board_size { 9, 9 };
static constexpr size_t number_of_preview_marbles = 3;
static constexpr Color empty_cell = Marble::empty_cell;
using PreviewMarbles = Array<PreviewMarble, number_of_preview_marbles>;
MarbleBoard()
{
reset();
}
~MarbleBoard() = default;
MarbleBoard(MarbleBoard const&) = delete;
[[nodiscard]] bool has_empty_cells() const
{
bool result = false;
for_each_cell([&](Point point) {
result = is_empty_cell_at(point);
return result ? IterationDecision::Break : IterationDecision::Continue;
});
return result;
}
[[nodiscard]] PointArray get_empty_cells() const
{
PointArray result;
for_each_cell([&](Point point) {
if (is_empty_cell_at(point))
result.append(point);
return IterationDecision::Continue;
});
shuffle(result);
return result;
}
void set_preview_marble(size_t i, PreviewMarble const& marble)
{
VERIFY(i < number_of_preview_marbles);
m_preview_marbles[i] = marble;
}
[[nodiscard]] bool place_preview_marbles_on_board()
{
if (!ensure_all_preview_marbles_are_on_empty_cells())
return false;
for (auto const& marble : m_preview_marbles)
if (!place_preview_marble_on_board(marble))
return false;
return true;
}
[[nodiscard]] bool check_preview_marbles_are_valid()
{
// Check marbles pairwise and also check the board cell under this marble is empty
static_assert(number_of_preview_marbles == 3);
return m_preview_marbles[0].position() != m_preview_marbles[1].position() && m_preview_marbles[0].position() != m_preview_marbles[2].position()
&& m_preview_marbles[1].position() != m_preview_marbles[2].position()
&& is_empty_cell_at(m_preview_marbles[0].position())
&& is_empty_cell_at(m_preview_marbles[1].position())
&& is_empty_cell_at(m_preview_marbles[2].position());
}
[[nodiscard]] bool update_preview_marbles(bool use_current)
{
auto empty_cells = get_empty_cells();
for (size_t i = 0; i < number_of_preview_marbles; ++i) {
auto marble = m_preview_marbles[i];
// Check marbles pairwise and also check the board cell under this marble is empty
auto const is_valid_marble = [&]() {
switch (i) {
case 0:
return marble.position() != m_preview_marbles[1].position() && marble.position() != m_preview_marbles[2].position() && is_empty_cell_at(marble.position());
case 1:
return marble.position() != m_preview_marbles[0].position() && marble.position() != m_preview_marbles[2].position() && is_empty_cell_at(marble.position());
case 2:
return marble.position() != m_preview_marbles[0].position() && marble.position() != m_preview_marbles[1].position() && is_empty_cell_at(marble.position());
default:
VERIFY_NOT_REACHED();
}
};
if (use_current && is_valid_marble()) {
continue;
}
while (!empty_cells.is_empty()) {
auto const position = empty_cells.take_last();
Color const new_color = get_random_uniform(Marble::number_of_colors);
marble = Marble { position, new_color };
if (!is_valid_marble())
continue;
set_preview_marble(i, marble);
break;
}
if (empty_cells.is_empty())
return false;
}
return empty_cells.size() > 0;
}
[[nodiscard]] bool ensure_all_preview_marbles_are_on_empty_cells()
{
if (check_preview_marbles_are_valid())
return true;
return update_preview_marbles(true);
}
[[nodiscard]] Color color_at(Point point) const
{
VERIFY(in_bounds(point));
return m_board[point.y()][point.x()];
}
void set_color_at(Point point, Color color)
{
VERIFY(in_bounds(point));
m_board[point.y()][point.x()] = color;
}
void clear_color_at(Point point)
{
set_color_at(point, empty_cell);
}
[[nodiscard]] bool is_empty_cell_at(Point point) const
{
return color_at(point) == empty_cell;
}
[[nodiscard]] static bool in_bounds(Point point)
{
return point.x() >= 0 && point.x() < board_size.width() && point.y() >= 0 && point.y() < board_size.height();
}
[[nodiscard]] bool build_marble_path(Point from, Point to, MarblePath& path) const
{
path.reset();
if (from == to || !MarbleBoard::in_bounds(from) || !MarbleBoard::in_bounds(to)) {
return false;
}
struct Trace {
public:
using Value = u8;
Trace() { reset(); }
~Trace() = default;
[[nodiscard]] Value operator[](Point point) const
{
return m_map[point.y()][point.x()];
}
Value& operator[](Point point)
{
return m_map[point.y()][point.x()];
}
void reset()
{
for (size_t y = 0; y < board_size.height(); ++y)
for (size_t x = 0; x < board_size.width(); ++x)
m_map[y][x] = NumericLimits<Value>::max();
}
private:
BoardMap m_map;
};
Trace trace;
trace[from] = 1;
Queue<Point> queue;
queue.enqueue(from);
auto add_path_point = [&](Point point, u8 value) {
if (MarbleBoard::in_bounds(point) && is_empty_cell_at(point) && trace[point] > value) {
trace[point] = value;
queue.enqueue(point);
}
};
constexpr Point connected_four_ways[4] = {
{ 0, -1 }, // to the top
{ 0, 1 }, // to the bottom
{ -1, 0 }, // to the left
{ 1, 0 } // to the right
};
while (!queue.is_empty()) {
auto current = queue.dequeue();
if (current == to) {
while (current != from) {
path.add_point(current);
for (auto delta : connected_four_ways)
if (auto next = current.translated(delta); MarbleBoard::in_bounds(next) && trace[next] < trace[current]) {
current = next;
break;
}
}
path.add_point(current);
return true;
}
for (auto delta : connected_four_ways)
add_path_point(current.translated(delta), trace[current] + 1);
}
return false;
}
[[nodiscard]] bool check_and_remove_marbles()
{
m_removed_marbles.clear();
constexpr Point connected_four_ways[] = {
{ -1, 0 }, // to the left
{ 0, -1 }, // to the top
{ -1, -1 }, // to the top-left
{ 1, -1 } // to the top-right
};
HashTable<Marble, Traits<Marble>> marbles;
for_each_cell([&](Point current_point) {
if (is_empty_cell_at(current_point))
return IterationDecision::Continue;
auto const color { color_at(current_point) };
for (auto direction : connected_four_ways) {
size_t marble_count = 0;
for (auto p = current_point; in_bounds(p) && color_at(p) == color; p.translate_by(direction))
++marble_count;
if (marble_count >= number_of_marbles_to_remove)
for (auto p = current_point; in_bounds(p) && color_at(p) == color; p.translate_by(direction))
marbles.set({ p, color });
}
return IterationDecision::Continue;
});
m_removed_marbles.ensure_capacity(marbles.size());
for (auto const& marble : marbles) {
m_removed_marbles.append(marble);
clear_color_at(marble.position());
}
return !m_removed_marbles.is_empty();
}
[[nodiscard]] PreviewMarbles const& preview_marbles() const
{
return m_preview_marbles;
}
[[nodiscard]] bool has_selected_marble() const
{
return m_selected_marble != nullptr;
}
[[nodiscard]] SelectedMarble const& selected_marble() const
{
VERIFY(has_selected_marble());
return *m_selected_marble;
}
[[nodiscard]] bool select_marble(Point point)
{
if (!is_empty_cell_at(point)) {
m_selected_marble = make<SelectedMarble>(point, color_at(point));
return true;
}
return false;
}
void reset_selection()
{
m_selected_marble.clear();
}
[[nodiscard]] MarbleArray const& removed_marbles() const
{
return m_removed_marbles;
}
void reset()
{
reset_selection();
for (size_t i = 0; i < number_of_preview_marbles; ++i)
m_preview_marbles[i] = { { 0, 0 }, empty_cell };
m_removed_marbles.clear();
for_each_cell([&](Point point) {
set_color_at(point, empty_cell);
return IterationDecision::Continue;
});
}
private:
static void for_each_cell(Function<IterationDecision(Point)> functor)
{
for (int y = 0; y < board_size.height(); ++y)
for (int x = 0; x < board_size.width(); ++x)
if (functor({ x, y }) == IterationDecision::Break)
return;
}
[[nodiscard]] bool place_preview_marble_on_board(PreviewMarble const& marble)
{
if (!is_empty_cell_at(marble.position()))
return false;
set_color_at(marble.position(), marble.color());
return true;
}
static constexpr int number_of_marbles_to_remove { 5 };
using Row = Array<Color, board_size.width()>;
using BoardMap = Array<Row, board_size.height()>;
BoardMap m_board;
PreviewMarbles m_preview_marbles;
MarbleArray m_removed_marbles;
OwnPtr<SelectedMarble> m_selected_marble {};
};