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9f5f6b3868
Includes shadowed variables and if-else return.
186 lines
5.7 KiB
C++
186 lines
5.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "MainWidget.h"
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#include "KeysWidget.h"
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#include "PlayerWidget.h"
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#include "RollWidget.h"
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#include "SamplerWidget.h"
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#include "TrackControlsWidget.h"
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#include "TrackManager.h"
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#include "WaveWidget.h"
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#include <LibGUI/Action.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/TabWidget.h>
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ErrorOr<NonnullRefPtr<MainWidget>> MainWidget::try_create(TrackManager& manager, AudioPlayerLoop& loop)
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{
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auto widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) MainWidget(manager, loop)));
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TRY(widget->initialize());
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return widget;
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}
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MainWidget::MainWidget(TrackManager& track_manager, AudioPlayerLoop& loop)
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: m_track_manager(track_manager)
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, m_audio_loop(loop)
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{
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}
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ErrorOr<void> MainWidget::initialize()
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{
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TRY(try_set_layout<GUI::VerticalBoxLayout>(2, 2));
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set_fill_with_background_color(true);
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m_wave_widget = TRY(try_add<WaveWidget>(m_track_manager));
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m_wave_widget->set_fixed_height(100);
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m_tab_widget = TRY(try_add<GUI::TabWidget>());
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m_roll_widget = TRY(m_tab_widget->try_add_tab<RollWidget>("Piano Roll", m_track_manager));
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m_roll_widget->set_fixed_height(300);
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(void)TRY(m_tab_widget->try_add_tab<SamplerWidget>("Sampler", m_track_manager));
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m_player_widget = TRY(try_add<PlayerWidget>(m_track_manager, m_audio_loop));
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m_keys_and_knobs_container = TRY(try_add<GUI::Widget>());
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TRY(m_keys_and_knobs_container->try_set_layout<GUI::HorizontalBoxLayout>(GUI::Margins {}, 2));
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m_keys_and_knobs_container->set_fixed_height(130);
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m_keys_and_knobs_container->set_fill_with_background_color(true);
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m_keys_widget = TRY(m_keys_and_knobs_container->try_add<KeysWidget>(m_track_manager.keyboard()));
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m_knobs_widget = TRY(m_keys_and_knobs_container->try_add<TrackControlsWidget>(m_track_manager, *this));
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m_roll_widget->set_keys_widget(m_keys_widget);
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return {};
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}
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ErrorOr<void> MainWidget::add_track_actions(GUI::Menu& menu)
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{
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TRY(menu.try_add_action(GUI::Action::create("&Add Track", { Mod_Ctrl, Key_T }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/plus.png"sv)), [&](auto&) {
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m_player_widget->add_track();
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})));
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TRY(menu.try_add_action(GUI::Action::create("&Next Track", { Mod_Ctrl, Key_N }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/go-last.png"sv)), [&](auto&) {
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turn_off_pressed_keys();
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m_player_widget->next_track();
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turn_on_pressed_keys();
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m_knobs_widget->update_knobs();
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})));
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return {};
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}
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// FIXME: There are some unnecessary calls to update() throughout this program,
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// which are an easy target for optimization.
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void MainWidget::custom_event(Core::CustomEvent&)
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{
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m_wave_widget->update();
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m_roll_widget->update();
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}
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void MainWidget::keydown_event(GUI::KeyEvent& event)
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{
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if (!event.alt() && !event.ctrl() && !event.shift()) {
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// This is to stop held-down keys from creating multiple events.
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if (m_keys_pressed[event.key()])
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return;
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m_keys_pressed[event.key()] = true;
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bool event_was_accepted = false;
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if (note_key_action(event.key(), DSP::Keyboard::Switch::On))
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event_was_accepted = true;
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if (special_key_action(event.key()))
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event_was_accepted = true;
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if (!event_was_accepted)
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event.ignore();
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} else {
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event.ignore();
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}
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m_keys_widget->update();
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}
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void MainWidget::keyup_event(GUI::KeyEvent& event)
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{
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m_keys_pressed[event.key()] = false;
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note_key_action(event.key(), DSP::Keyboard::Switch::Off);
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m_keys_widget->update();
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}
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bool MainWidget::note_key_action(int key_code, DSP::Keyboard::Switch switch_note)
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{
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auto key = m_keys_widget->key_code_to_key(key_code);
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if (key == -1)
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return false;
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m_track_manager.keyboard()->set_keyboard_note_in_active_octave(key, switch_note);
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return true;
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}
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bool MainWidget::special_key_action(int key_code)
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{
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switch (key_code) {
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case Key_Z:
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set_octave_and_ensure_note_change(DSP::Keyboard::Direction::Down);
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return true;
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case Key_X:
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set_octave_and_ensure_note_change(DSP::Keyboard::Direction::Up);
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return true;
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case Key_Space:
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m_player_widget->toggle_paused();
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return true;
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}
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return false;
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}
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void MainWidget::turn_off_pressed_keys()
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{
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if (m_keys_widget->mouse_note() != -1)
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m_track_manager.keyboard()->set_keyboard_note_in_active_octave(m_keys_widget->mouse_note(), DSP::Keyboard::Switch::Off);
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for (int i = 0; i < key_code_count; ++i) {
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if (m_keys_pressed[i])
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note_key_action(i, DSP::Keyboard::Switch::Off);
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}
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}
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void MainWidget::turn_on_pressed_keys()
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{
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if (m_keys_widget->mouse_note() != -1)
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m_track_manager.keyboard()->set_keyboard_note_in_active_octave(m_keys_widget->mouse_note(), DSP::Keyboard::Switch::On);
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for (int i = 0; i < key_code_count; ++i) {
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if (m_keys_pressed[i])
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note_key_action(i, DSP::Keyboard::Switch::On);
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}
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}
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void MainWidget::set_octave_and_ensure_note_change(int octave)
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{
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turn_off_pressed_keys();
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MUST(m_track_manager.keyboard()->set_virtual_keyboard_octave(octave));
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turn_on_pressed_keys();
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m_knobs_widget->update_knobs();
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m_keys_widget->update();
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}
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void MainWidget::set_octave_and_ensure_note_change(DSP::Keyboard::Direction direction)
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{
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turn_off_pressed_keys();
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m_track_manager.keyboard()->change_virtual_keyboard_octave(direction);
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turn_on_pressed_keys();
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m_knobs_widget->update_knobs();
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m_keys_widget->update();
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}
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