ladybird/Userland/Services/AudioServer/Mixer.h
2022-01-14 11:54:09 +01:00

157 lines
4.2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ClientConnection.h"
#include "FadingProperty.h"
#include <AK/Atomic.h>
#include <AK/Badge.h>
#include <AK/ByteBuffer.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/Queue.h>
#include <AK/RefCounted.h>
#include <AK/WeakPtr.h>
#include <LibAudio/Buffer.h>
#include <LibCore/File.h>
#include <LibCore/Timer.h>
#include <LibThreading/ConditionVariable.h>
#include <LibThreading/Mutex.h>
#include <LibThreading/Thread.h>
#include <sys/types.h>
namespace AudioServer {
// Headroom, i.e. fixed attenuation for all audio streams.
// This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
constexpr double SAMPLE_HEADROOM = 0.7;
class ClientConnection;
class ClientAudioStream : public RefCounted<ClientAudioStream> {
public:
explicit ClientAudioStream(ClientConnection&);
~ClientAudioStream() { }
bool is_full() const { return m_queue.size() >= 3; }
void enqueue(NonnullRefPtr<Audio::Buffer>&&);
bool get_next_sample(Audio::Sample& sample)
{
if (m_paused)
return false;
while (!m_current && !m_queue.is_empty())
m_current = m_queue.dequeue();
if (!m_current)
return false;
sample = m_current->samples()[m_position++];
if (m_remaining_samples > 0)
--m_remaining_samples;
++m_played_samples;
if (m_position >= m_current->sample_count()) {
m_client->did_finish_playing_buffer({}, m_current->id());
m_current = nullptr;
m_position = 0;
}
return true;
}
ClientConnection* client() { return m_client.ptr(); }
void clear(bool paused = false)
{
m_queue.clear();
m_position = 0;
m_remaining_samples = 0;
m_played_samples = 0;
m_current = nullptr;
m_paused = paused;
}
void set_paused(bool paused)
{
m_paused = paused;
}
int get_remaining_samples() const { return m_remaining_samples; }
int get_played_samples() const { return m_played_samples; }
int get_playing_buffer() const
{
if (m_current)
return m_current->id();
return -1;
}
FadingProperty<double>& volume() { return m_volume; }
double volume() const { return m_volume; }
void set_volume(double const volume) { m_volume = volume; }
bool is_muted() const { return m_muted; }
void set_muted(bool muted) { m_muted = muted; }
private:
RefPtr<Audio::Buffer> m_current;
Queue<NonnullRefPtr<Audio::Buffer>> m_queue;
int m_position { 0 };
int m_remaining_samples { 0 };
int m_played_samples { 0 };
bool m_paused { false };
bool m_muted { false };
WeakPtr<ClientConnection> m_client;
FadingProperty<double> m_volume { 1 };
};
class Mixer : public Core::Object {
C_OBJECT(Mixer)
public:
virtual ~Mixer() override;
NonnullRefPtr<ClientAudioStream> create_queue(ClientConnection&);
// To the outside world, we pretend that the target volume is already reached, even though it may be still fading.
double main_volume() const { return m_main_volume.target(); }
void set_main_volume(double volume);
bool is_muted() const { return m_muted; }
void set_muted(bool);
int audiodevice_set_sample_rate(u32 sample_rate);
u32 audiodevice_get_sample_rate() const;
private:
Mixer(NonnullRefPtr<Core::ConfigFile> config);
void request_setting_sync();
Vector<NonnullRefPtr<ClientAudioStream>> m_pending_mixing;
Threading::Mutex m_pending_mutex;
Threading::ConditionVariable m_mixing_necessary { m_pending_mutex };
RefPtr<Core::File> m_device;
NonnullRefPtr<Threading::Thread> m_sound_thread;
bool m_muted { false };
FadingProperty<double> m_main_volume { 1 };
NonnullRefPtr<Core::ConfigFile> m_config;
RefPtr<Core::Timer> m_config_write_timer;
static u8 m_zero_filled_buffer[4096];
void mix();
};
// Interval in ms when the server tries to save its configuration to disk.
constexpr unsigned AUDIO_CONFIG_WRITE_INTERVAL = 2000;
}