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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
35 lines
853 B
C++
35 lines
853 B
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "Size.h"
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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namespace Gfx {
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class CharacterBitmap : public RefCounted<CharacterBitmap> {
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public:
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static NonnullRefPtr<CharacterBitmap> create_from_ascii(const char* asciiData, unsigned width, unsigned height);
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~CharacterBitmap();
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bool bit_at(unsigned x, unsigned y) const { return m_bits[y * width() + x] == '#'; }
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const char* bits() const { return m_bits; }
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IntSize size() const { return m_size; }
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unsigned width() const { return m_size.width(); }
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unsigned height() const { return m_size.height(); }
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private:
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CharacterBitmap(const char* b, unsigned w, unsigned h);
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const char* m_bits { nullptr };
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IntSize m_size;
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};
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}
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