ladybird/Userland/Libraries/LibGfx/CharacterBitmap.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

35 lines
853 B
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Size.h"
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
namespace Gfx {
class CharacterBitmap : public RefCounted<CharacterBitmap> {
public:
static NonnullRefPtr<CharacterBitmap> create_from_ascii(const char* asciiData, unsigned width, unsigned height);
~CharacterBitmap();
bool bit_at(unsigned x, unsigned y) const { return m_bits[y * width() + x] == '#'; }
const char* bits() const { return m_bits; }
IntSize size() const { return m_size; }
unsigned width() const { return m_size.width(); }
unsigned height() const { return m_size.height(); }
private:
CharacterBitmap(const char* b, unsigned w, unsigned h);
const char* m_bits { nullptr };
IntSize m_size;
};
}