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b61a87c03c
This shouldn't have been moved to EventLoopManager, as the manager is global and one-per-process, and the implementation is one-per-loop. This makes cross-thread event posting work again, and unbreaks SoundPlayer (and probably other things as well.)
40 lines
919 B
C++
40 lines
919 B
C++
/*
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* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/NonnullOwnPtr.h>
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#include <LibCore/Event.h>
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#include <LibCore/EventLoopImplementation.h>
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#include <LibCore/EventLoopImplementationUnix.h>
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#include <LibCore/ThreadEventQueue.h>
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namespace Core {
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EventLoopImplementation::EventLoopImplementation()
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: m_thread_event_queue(ThreadEventQueue::current())
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{
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}
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EventLoopImplementation::~EventLoopImplementation() = default;
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static EventLoopManager* s_event_loop_manager;
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EventLoopManager& EventLoopManager::the()
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{
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if (!s_event_loop_manager)
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s_event_loop_manager = new EventLoopManagerUnix;
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return *s_event_loop_manager;
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}
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void EventLoopManager::install(Core::EventLoopManager& manager)
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{
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s_event_loop_manager = &manager;
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}
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EventLoopManager::EventLoopManager() = default;
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EventLoopManager::~EventLoopManager() = default;
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}
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