ladybird/Userland/Services/AudioServer/Mixer.h
kleines Filmröllchen aacb4fc590 AudioServer: Move ClientAudioStream to own files
This class will only grow, and it should really have its own files.
2023-08-12 12:22:16 -06:00

93 lines
3.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2021-2023, kleines Filmröllchen <filmroellchen@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ClientAudioStream.h"
#include "ConnectionFromClient.h"
#include "FadingProperty.h"
#include <AK/Atomic.h>
#include <AK/Badge.h>
#include <AK/ByteBuffer.h>
#include <AK/Debug.h>
#include <AK/Queue.h>
#include <AK/RefCounted.h>
#include <AK/WeakPtr.h>
#include <LibAudio/Queue.h>
#include <LibAudio/Resampler.h>
#include <LibCore/ConfigFile.h>
#include <LibCore/File.h>
#include <LibCore/Timer.h>
#include <LibThreading/ConditionVariable.h>
#include <LibThreading/Mutex.h>
#include <LibThreading/Thread.h>
namespace AudioServer {
// Headroom, i.e. fixed attenuation for all audio streams.
// This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
constexpr double SAMPLE_HEADROOM = 0.95;
// The size of the buffer in samples that the hardware receives through write() calls to the audio device.
constexpr size_t HARDWARE_BUFFER_SIZE = 512;
// The hardware buffer size in bytes; there's two channels of 16-bit samples.
constexpr size_t HARDWARE_BUFFER_SIZE_BYTES = HARDWARE_BUFFER_SIZE * 2 * sizeof(i16);
class Mixer : public Core::EventReceiver {
C_OBJECT_ABSTRACT(Mixer)
public:
static ErrorOr<NonnullRefPtr<Mixer>> try_create(NonnullRefPtr<Core::ConfigFile> config)
{
// FIXME: Allow AudioServer to use other audio channels as well
auto device = TRY(Core::File::open("/dev/audio/0"sv, Core::File::OpenMode::Write));
return adopt_nonnull_ref_or_enomem(new (nothrow) Mixer(move(config), move(device)));
}
virtual ~Mixer() override = default;
NonnullRefPtr<ClientAudioStream> create_queue(ConnectionFromClient&);
// To the outside world, we pretend that the target volume is already reached, even though it may be still fading.
double main_volume() const { return m_main_volume.target(); }
void set_main_volume(double volume);
bool is_muted() const { return m_muted; }
void set_muted(bool);
int audiodevice_set_sample_rate(u32 sample_rate);
u32 audiodevice_get_sample_rate() const;
private:
Mixer(NonnullRefPtr<Core::ConfigFile> config, NonnullOwnPtr<Core::File> device);
void request_setting_sync();
Vector<NonnullRefPtr<ClientAudioStream>> m_pending_mixing;
Threading::Mutex m_pending_mutex;
Threading::ConditionVariable m_mixing_necessary { m_pending_mutex };
NonnullOwnPtr<Core::File> m_device;
mutable Optional<u32> m_cached_sample_rate {};
NonnullRefPtr<Threading::Thread> m_sound_thread;
bool m_muted { false };
FadingProperty<double> m_main_volume { 1 };
NonnullRefPtr<Core::ConfigFile> m_config;
RefPtr<Core::Timer> m_config_write_timer;
Array<u8, HARDWARE_BUFFER_SIZE_BYTES> m_stream_buffer;
Array<u8, HARDWARE_BUFFER_SIZE_BYTES> const m_zero_filled_buffer {};
void mix();
};
// Interval in ms when the server tries to save its configuration to disk.
constexpr unsigned AUDIO_CONFIG_WRITE_INTERVAL = 2000;
}