mirror of
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157 lines
4.2 KiB
C++
157 lines
4.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "ClientConnection.h"
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#include "FadingProperty.h"
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#include <AK/Atomic.h>
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#include <AK/Badge.h>
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#include <AK/ByteBuffer.h>
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#include <AK/NonnullRefPtrVector.h>
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#include <AK/Queue.h>
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#include <AK/RefCounted.h>
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#include <AK/WeakPtr.h>
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#include <LibAudio/Buffer.h>
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#include <LibCore/File.h>
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#include <LibCore/Timer.h>
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#include <LibThreading/ConditionVariable.h>
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#include <LibThreading/Mutex.h>
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#include <LibThreading/Thread.h>
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#include <sys/types.h>
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namespace AudioServer {
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// Headroom, i.e. fixed attenuation for all audio streams.
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// This is to prevent clipping when two streams with low headroom (e.g. normalized & compressed) are playing.
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constexpr double SAMPLE_HEADROOM = 0.7;
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class ClientConnection;
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class ClientAudioStream : public RefCounted<ClientAudioStream> {
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public:
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explicit ClientAudioStream(ClientConnection&);
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~ClientAudioStream() { }
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bool is_full() const { return m_queue.size() >= 3; }
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void enqueue(NonnullRefPtr<Audio::Buffer>&&);
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bool get_next_sample(Audio::Sample& sample)
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{
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if (m_paused)
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return false;
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while (!m_current && !m_queue.is_empty())
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m_current = m_queue.dequeue();
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if (!m_current)
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return false;
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sample = m_current->samples()[m_position++];
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if (m_remaining_samples > 0)
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--m_remaining_samples;
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++m_played_samples;
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if (m_position >= m_current->sample_count()) {
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m_client->did_finish_playing_buffer({}, m_current->id());
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m_current = nullptr;
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m_position = 0;
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}
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return true;
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}
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ClientConnection* client() { return m_client.ptr(); }
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void clear(bool paused = false)
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{
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m_queue.clear();
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m_position = 0;
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m_remaining_samples = 0;
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m_played_samples = 0;
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m_current = nullptr;
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m_paused = paused;
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}
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void set_paused(bool paused)
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{
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m_paused = paused;
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}
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int get_remaining_samples() const { return m_remaining_samples; }
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int get_played_samples() const { return m_played_samples; }
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int get_playing_buffer() const
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{
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if (m_current)
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return m_current->id();
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return -1;
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}
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FadingProperty<double>& volume() { return m_volume; }
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double volume() const { return m_volume; }
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void set_volume(double const volume) { m_volume = volume; }
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bool is_muted() const { return m_muted; }
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void set_muted(bool muted) { m_muted = muted; }
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private:
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RefPtr<Audio::Buffer> m_current;
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Queue<NonnullRefPtr<Audio::Buffer>> m_queue;
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int m_position { 0 };
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int m_remaining_samples { 0 };
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int m_played_samples { 0 };
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bool m_paused { false };
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bool m_muted { false };
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WeakPtr<ClientConnection> m_client;
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FadingProperty<double> m_volume { 1 };
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};
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class Mixer : public Core::Object {
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C_OBJECT(Mixer)
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public:
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virtual ~Mixer() override;
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NonnullRefPtr<ClientAudioStream> create_queue(ClientConnection&);
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// To the outside world, we pretend that the target volume is already reached, even though it may be still fading.
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double main_volume() const { return m_main_volume.target(); }
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void set_main_volume(double volume);
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bool is_muted() const { return m_muted; }
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void set_muted(bool);
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int audiodevice_set_sample_rate(u32 sample_rate);
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u32 audiodevice_get_sample_rate() const;
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private:
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Mixer(NonnullRefPtr<Core::ConfigFile> config);
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void request_setting_sync();
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Vector<NonnullRefPtr<ClientAudioStream>> m_pending_mixing;
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Threading::Mutex m_pending_mutex;
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Threading::ConditionVariable m_mixing_necessary { m_pending_mutex };
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RefPtr<Core::File> m_device;
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NonnullRefPtr<Threading::Thread> m_sound_thread;
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bool m_muted { false };
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FadingProperty<double> m_main_volume { 1 };
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NonnullRefPtr<Core::ConfigFile> m_config;
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RefPtr<Core::Timer> m_config_write_timer;
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static u8 m_zero_filled_buffer[4096];
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void mix();
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};
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// Interval in ms when the server tries to save its configuration to disk.
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constexpr unsigned AUDIO_CONFIG_WRITE_INTERVAL = 2000;
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}
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