ladybird/Userland/Applications/3DFileViewer/main.cpp
Jelle Raaijmakers 126adfc392 3DFileViewer: Set timer to 15ms instead of 20ms
This approaches 60FPS and feels a bit smoother.
2023-10-15 12:14:07 +02:00

581 lines
21 KiB
C++

/*
* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibCore/ArgsParser.h>
#include <LibCore/ElapsedTimer.h>
#include <LibCore/System.h>
#include <LibFileSystemAccessClient/Client.h>
#include <LibGL/GL/gl.h>
#include <LibGL/GLContext.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/FilePicker.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Label.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/Palette.h>
#include <LibMain/Main.h>
#include "Mesh.h"
#include "WavefrontOBJLoader.h"
class GLContextWidget final : public GUI::Frame {
C_OBJECT(GLContextWidget);
public:
bool load_file(String const& filename, NonnullOwnPtr<Core::File> file);
void toggle_rotate_x() { m_rotate_x = !m_rotate_x; }
void toggle_rotate_y() { m_rotate_y = !m_rotate_y; }
void toggle_rotate_z() { m_rotate_z = !m_rotate_z; }
void set_rotation_speed(float speed) { m_rotation_speed = speed; }
void set_stat_label(RefPtr<GUI::Label> l) { m_stats = l; }
void set_wrap_s_mode(GLint mode) { m_wrap_s_mode = mode; }
void set_wrap_t_mode(GLint mode) { m_wrap_t_mode = mode; }
void set_texture_scale(float scale) { m_texture_scale = scale; }
void set_texture_enabled(bool texture_enabled) { m_texture_enabled = texture_enabled; }
void set_mag_filter(GLint filter) { m_mag_filter = filter; }
void toggle_show_frame_rate()
{
m_show_frame_rate = !m_show_frame_rate;
m_stats->set_visible(m_show_frame_rate);
}
private:
GLContextWidget()
: m_mesh_loader(adopt_own(*new WavefrontOBJLoader()))
{
constexpr u16 RENDER_WIDTH = 640;
constexpr u16 RENDER_HEIGHT = 480;
m_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, { RENDER_WIDTH, RENDER_HEIGHT }).release_value_but_fixme_should_propagate_errors();
m_context = MUST(GL::create_context(*m_bitmap));
m_framerate_timer = Core::ElapsedTimer::start_new();
start_timer(15);
GL::make_context_current(m_context);
glFrontFace(GL_CCW);
glEnable(GL_CULL_FACE);
glEnable(GL_DEPTH_TEST);
// Enable lighting
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_LIGHT2);
// Set projection matrix
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
auto const half_aspect_ratio = static_cast<double>(RENDER_WIDTH) / RENDER_HEIGHT / 2;
glFrustum(-half_aspect_ratio, half_aspect_ratio, -0.5, 0.5, 1, 1500);
m_init_list = glGenLists(1);
glNewList(m_init_list, GL_COMPILE);
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClearDepth(1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
glEndList();
}
virtual void drag_enter_event(GUI::DragEvent&) override;
virtual void drop_event(GUI::DropEvent&) override;
virtual void paint_event(GUI::PaintEvent&) override;
virtual void resize_event(GUI::ResizeEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void mousewheel_event(GUI::MouseEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
private:
static constexpr u32 UPDATE_FRAMERATE_EVERY_FRAMES = 30;
RefPtr<Mesh> m_mesh;
RefPtr<Gfx::Bitmap> m_bitmap;
OwnPtr<GL::GLContext> m_context;
NonnullOwnPtr<WavefrontOBJLoader> m_mesh_loader;
Core::ElapsedTimer m_framerate_timer;
GLuint m_init_list { 0 };
bool m_rotate_x = true;
bool m_rotate_y = false;
bool m_rotate_z = true;
float m_angle_x = 0.0;
float m_angle_y = 0.0;
float m_angle_z = 0.0;
Gfx::IntPoint m_last_mouse;
float m_rotation_speed = 60.f;
bool m_show_frame_rate = false;
int m_cycles = 0;
RefPtr<GUI::Label> m_stats;
GLint m_wrap_s_mode = GL_REPEAT;
GLint m_wrap_t_mode = GL_REPEAT;
bool m_texture_enabled { true };
float m_texture_scale = 1.0f;
GLint m_mag_filter = GL_NEAREST;
float m_zoom = 1;
};
void GLContextWidget::drag_enter_event(GUI::DragEvent& event)
{
auto const& mime_types = event.mime_types();
if (mime_types.contains_slow("text/uri-list"sv))
event.accept();
}
void GLContextWidget::drop_event(GUI::DropEvent& event)
{
if (!event.mime_data().has_urls())
return;
event.accept();
if (event.mime_data().urls().is_empty())
return;
for (auto& url : event.mime_data().urls()) {
if (url.scheme() != "file")
continue;
auto response = FileSystemAccessClient::Client::the().request_file_read_only_approved(window(), url.serialize_path());
if (response.is_error())
return;
load_file(response.value().filename(), response.value().release_stream());
}
}
void GLContextWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.draw_scaled_bitmap(frame_inner_rect(), *m_bitmap, m_bitmap->rect());
}
void GLContextWidget::resize_event(GUI::ResizeEvent& event)
{
GUI::Frame::resize_event(event);
if (m_stats)
m_stats->set_x(width() - m_stats->width() - 6);
}
void GLContextWidget::mousemove_event(GUI::MouseEvent& event)
{
if (event.buttons() == GUI::MouseButton::Primary) {
int delta_x = m_last_mouse.x() - event.x();
int delta_y = m_last_mouse.y() - event.y();
m_angle_x -= delta_y / 2.0f;
m_angle_y -= delta_x / 2.0f;
}
m_last_mouse = event.position();
}
void GLContextWidget::mousewheel_event(GUI::MouseEvent& event)
{
if (event.wheel_delta_y() > 0)
m_zoom /= 1.1f;
else
m_zoom *= 1.1f;
}
void GLContextWidget::keydown_event(GUI::KeyEvent& event)
{
if (event.key() == Key_Escape && window()->is_fullscreen()) {
window()->set_fullscreen(false);
return;
}
event.ignore();
}
void GLContextWidget::timer_event(Core::TimerEvent&)
{
static unsigned int light_counter = 0;
glCallList(m_init_list);
if (m_rotate_x)
m_angle_x -= m_rotation_speed * 0.01f;
if (m_rotate_y)
m_angle_y -= m_rotation_speed * 0.01f;
if (m_rotate_z)
m_angle_z -= m_rotation_speed * 0.01f;
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -8.5);
glRotatef(m_angle_x, 1, 0, 0);
glRotatef(m_angle_y, 0, 1, 0);
glRotatef(m_angle_z, 0, 0, 1);
glPushMatrix();
glLoadIdentity();
// Disco time ;)
GLfloat const light0_position[4] = { -4.0f, 0.0f, 0.0f, 0.0f };
GLfloat const light0_diffuse[4] = { 1.0f, 0.0f, 0.0f, 0.0f };
GLfloat const light0_specular[4] = { 0.75f, 0.75f, 0.75f };
GLfloat const light1_position[4] = { 4.0f, 0.0f, 0.0f, 0.0f };
GLfloat const light1_diffuse[4] = { 0.0f, 1.0f, 0.0f, 0.0f };
GLfloat const light1_specular[4] = { 0.75f, 0.75f, 0.75f };
GLfloat const light2_position[4] = { 0.0f, 5.0f, 0.0f, 0.0f };
GLfloat const light2_diffuse[4] = { 0.0f, 0.0f, 1.0f, 0.0f };
GLfloat const light2_specular[4] = { 0.75f, 0.75f, 0.75f };
glLightfv(GL_LIGHT0, GL_POSITION, &light0_position[0]);
glLightfv(GL_LIGHT0, GL_DIFFUSE, &light0_diffuse[0]);
glLightfv(GL_LIGHT0, GL_SPECULAR, &light0_specular[0]);
glLightfv(GL_LIGHT1, GL_POSITION, &light1_position[0]);
glLightfv(GL_LIGHT1, GL_DIFFUSE, &light1_diffuse[0]);
glLightfv(GL_LIGHT1, GL_SPECULAR, &light1_specular[0]);
glLightfv(GL_LIGHT2, GL_POSITION, &light2_position[0]);
glLightfv(GL_LIGHT2, GL_DIFFUSE, &light2_diffuse[0]);
glLightfv(GL_LIGHT2, GL_SPECULAR, &light2_specular[0]);
GLfloat const material_specular_color[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
glMaterialf(GL_FRONT, GL_SHININESS, 45.0f);
glMaterialfv(GL_FRONT, GL_SPECULAR, &material_specular_color[0]);
glPopMatrix();
if (m_texture_enabled) {
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_wrap_s_mode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_wrap_t_mode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_mag_filter);
} else {
glDisable(GL_TEXTURE_2D);
}
glScalef(m_zoom, m_zoom, m_zoom);
if (!m_mesh.is_null())
m_mesh->draw(m_texture_scale);
m_context->present();
if ((m_cycles % UPDATE_FRAMERATE_EVERY_FRAMES) == 0) {
auto render_time = static_cast<double>(m_framerate_timer.elapsed_milliseconds()) / UPDATE_FRAMERATE_EVERY_FRAMES;
auto frame_rate = render_time > 0 ? 1000 / render_time : 0;
m_stats->set_text(String::formatted("{:.0f} fps, {:.1f} ms", frame_rate, render_time).release_value_but_fixme_should_propagate_errors());
m_framerate_timer = Core::ElapsedTimer::start_new();
glEnable(GL_LIGHT0);
glEnable(GL_LIGHT1);
glEnable(GL_LIGHT2);
light_counter++;
if ((light_counter % 3) == 0)
glDisable(GL_LIGHT0);
else if ((light_counter % 3) == 1)
glDisable(GL_LIGHT1);
else
glDisable(GL_LIGHT2);
}
update();
m_cycles++;
}
bool GLContextWidget::load_file(String const& filename, NonnullOwnPtr<Core::File> file)
{
if (!filename.bytes_as_string_view().ends_with(".obj"sv)) {
GUI::MessageBox::show(window(), DeprecatedString::formatted("Opening \"{}\" failed: invalid file type", filename), "Error"sv, GUI::MessageBox::Type::Error);
return false;
}
auto new_mesh = m_mesh_loader->load(filename, move(file));
if (new_mesh.is_error()) {
GUI::MessageBox::show(window(), DeprecatedString::formatted("Reading \"{}\" failed: {}", filename, new_mesh.release_error()), "Error"sv, GUI::MessageBox::Type::Error);
return false;
}
// Determine whether or not a texture for this model resides within the same directory
StringBuilder builder;
builder.append(filename.bytes_as_string_view().split_view('.').at(0));
builder.append(".bmp"sv);
// Attempt to open the texture file from disk
RefPtr<Gfx::Bitmap> texture_image;
auto response = FileSystemAccessClient::Client::the().request_file_read_only_approved(window(), builder.string_view());
if (!response.is_error()) {
auto texture_file = response.release_value();
auto bitmap_or_error = Gfx::Bitmap::load_from_file(texture_file.release_stream(), texture_file.filename());
if (!bitmap_or_error.is_error())
texture_image = bitmap_or_error.release_value_but_fixme_should_propagate_errors();
}
GLuint tex;
glGenTextures(1, &tex);
if (texture_image) {
// Upload texture data to the GL
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, texture_image->width(), texture_image->height(), 0, GL_BGRA, GL_UNSIGNED_BYTE, texture_image->scanline(0));
} else {
dbgln("3DFileViewer: Couldn't load texture for {}", filename);
}
m_mesh = new_mesh.release_value();
dbgln("3DFileViewer: mesh has {} triangles.", m_mesh->triangle_count());
window()->set_title(DeprecatedString::formatted("{} - 3D File Viewer", filename));
return true;
}
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
auto app = TRY(GUI::Application::create(arguments));
StringView filename;
Core::ArgsParser args_parser;
args_parser.add_positional_argument(filename, "3D model file to open", "path", Core::ArgsParser::Required::No);
args_parser.parse(arguments);
if (filename.is_empty())
filename = "/home/anon/Documents/3D Models/teapot.obj"sv;
TRY(Core::System::pledge("stdio thread recvfd sendfd rpath unix prot_exec map_fixed"));
TRY(Core::System::unveil("/tmp/session/%sid/portal/filesystemaccess", "rw"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil("/usr/lib", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
// Construct the main window
auto window = GUI::Window::construct();
auto app_icon = GUI::Icon::default_icon("app-3d-file-viewer"sv);
window->set_icon(app_icon.bitmap_for_size(16));
window->set_title("3D File Viewer");
window->resize(640 + 4, 480 + 4);
window->set_resizable(false);
window->set_double_buffering_enabled(true);
auto widget = window->set_main_widget<GLContextWidget>();
auto& time = widget->add<GUI::Label>();
time.set_visible(false);
time.set_foreground_role(ColorRole::HoverHighlight);
time.set_relative_rect({ 0, 8, 100, 10 });
time.set_text_alignment(Gfx::TextAlignment::CenterRight);
time.set_x(widget->width() - time.width() - 6);
widget->set_stat_label(time);
auto file_menu = window->add_menu("&File"_string);
file_menu->add_action(GUI::CommonActions::make_open_action([&](auto&) {
FileSystemAccessClient::OpenFileOptions options {
.allowed_file_types = { { GUI::FileTypeFilter { "Object Files", { { "obj" } } }, GUI::FileTypeFilter::all_files() } },
};
auto response = FileSystemAccessClient::Client::the().open_file(window, options);
if (response.is_error())
return;
auto file = response.release_value();
widget->load_file(file.filename(), file.release_stream());
}));
file_menu->add_separator();
file_menu->add_action(GUI::CommonActions::make_quit_action([&](auto&) {
app->quit();
}));
auto view_menu = window->add_menu("&View"_string);
view_menu->add_action(GUI::CommonActions::make_fullscreen_action([&](auto&) {
window->set_fullscreen(!window->is_fullscreen());
}));
auto rotation_axis_menu = view_menu->add_submenu("Rotation &Axis"_string);
auto rotation_x_action = GUI::Action::create_checkable("&X", [&widget](auto&) {
widget->toggle_rotate_x();
});
auto rotation_y_action = GUI::Action::create_checkable("&Y", [&widget](auto&) {
widget->toggle_rotate_y();
});
auto rotation_z_action = GUI::Action::create_checkable("&Z", [&widget](auto&) {
widget->toggle_rotate_z();
});
rotation_axis_menu->add_action(*rotation_x_action);
rotation_axis_menu->add_action(*rotation_y_action);
rotation_axis_menu->add_action(*rotation_z_action);
rotation_x_action->set_checked(true);
rotation_z_action->set_checked(true);
auto rotation_speed_menu = view_menu->add_submenu("Rotation &Speed"_string);
GUI::ActionGroup rotation_speed_actions;
rotation_speed_actions.set_exclusive(true);
auto no_rotation_action = GUI::Action::create_checkable("N&o Rotation", [&widget](auto&) {
widget->set_rotation_speed(0.f);
});
auto slow_rotation_action = GUI::Action::create_checkable("&Slow", [&widget](auto&) {
widget->set_rotation_speed(30.f);
});
auto normal_rotation_action = GUI::Action::create_checkable("&Normal", [&widget](auto&) {
widget->set_rotation_speed(60.f);
});
auto fast_rotation_action = GUI::Action::create_checkable("&Fast", [&widget](auto&) {
widget->set_rotation_speed(90.f);
});
rotation_speed_actions.add_action(*no_rotation_action);
rotation_speed_actions.add_action(*slow_rotation_action);
rotation_speed_actions.add_action(*normal_rotation_action);
rotation_speed_actions.add_action(*fast_rotation_action);
rotation_speed_menu->add_action(*no_rotation_action);
rotation_speed_menu->add_action(*slow_rotation_action);
rotation_speed_menu->add_action(*normal_rotation_action);
rotation_speed_menu->add_action(*fast_rotation_action);
normal_rotation_action->set_checked(true);
auto show_frame_rate_action = GUI::Action::create_checkable("Show Frame &Rate", [&widget](auto&) {
widget->toggle_show_frame_rate();
});
view_menu->add_action(*show_frame_rate_action);
auto texture_menu = window->add_menu("&Texture"_string);
auto texture_enabled_action = GUI::Action::create_checkable("&Enable Texture", [&widget](auto& action) {
widget->set_texture_enabled(action.is_checked());
});
texture_enabled_action->set_checked(true);
texture_menu->add_action(texture_enabled_action);
auto wrap_u_menu = texture_menu->add_submenu("Wrap &S"_string);
GUI::ActionGroup wrap_s_actions;
wrap_s_actions.set_exclusive(true);
auto wrap_u_repeat_action = GUI::Action::create_checkable("&Repeat", [&widget](auto&) {
widget->set_wrap_s_mode(GL_REPEAT);
});
auto wrap_u_mirrored_repeat_action = GUI::Action::create_checkable("&Mirrored Repeat", [&widget](auto&) {
widget->set_wrap_s_mode(GL_MIRRORED_REPEAT);
});
auto wrap_u_clamp_action = GUI::Action::create_checkable("&Clamp", [&widget](auto&) {
widget->set_wrap_s_mode(GL_CLAMP);
});
wrap_s_actions.add_action(*wrap_u_repeat_action);
wrap_s_actions.add_action(*wrap_u_mirrored_repeat_action);
wrap_s_actions.add_action(*wrap_u_clamp_action);
wrap_u_menu->add_action(*wrap_u_repeat_action);
wrap_u_menu->add_action(*wrap_u_mirrored_repeat_action);
wrap_u_menu->add_action(*wrap_u_clamp_action);
wrap_u_repeat_action->set_checked(true);
auto wrap_t_menu = texture_menu->add_submenu("Wrap &T"_string);
GUI::ActionGroup wrap_t_actions;
wrap_t_actions.set_exclusive(true);
auto wrap_t_repeat_action = GUI::Action::create_checkable("&Repeat", [&widget](auto&) {
widget->set_wrap_t_mode(GL_REPEAT);
});
auto wrap_t_mirrored_repeat_action = GUI::Action::create_checkable("&Mirrored Repeat", [&widget](auto&) {
widget->set_wrap_t_mode(GL_MIRRORED_REPEAT);
});
auto wrap_t_clamp_action = GUI::Action::create_checkable("&Clamp", [&widget](auto&) {
widget->set_wrap_t_mode(GL_CLAMP);
});
wrap_t_actions.add_action(*wrap_t_repeat_action);
wrap_t_actions.add_action(*wrap_t_mirrored_repeat_action);
wrap_t_actions.add_action(*wrap_t_clamp_action);
wrap_t_menu->add_action(*wrap_t_repeat_action);
wrap_t_menu->add_action(*wrap_t_mirrored_repeat_action);
wrap_t_menu->add_action(*wrap_t_clamp_action);
wrap_t_repeat_action->set_checked(true);
auto texture_scale_menu = texture_menu->add_submenu("S&cale"_string);
GUI::ActionGroup texture_scale_actions;
texture_scale_actions.set_exclusive(true);
auto texture_scale_025_action = GUI::Action::create_checkable("0.25x", [&widget](auto&) {
widget->set_texture_scale(0.25f);
});
auto texture_scale_05_action = GUI::Action::create_checkable("0.5x", [&widget](auto&) {
widget->set_texture_scale(0.5f);
});
auto texture_scale_1_action = GUI::Action::create_checkable("1x", [&widget](auto&) {
widget->set_texture_scale(1);
});
auto texture_scale_2_action = GUI::Action::create_checkable("2x", [&widget](auto&) {
widget->set_texture_scale(2);
});
auto texture_scale_4_action = GUI::Action::create_checkable("4x", [&widget](auto&) {
widget->set_texture_scale(4);
});
texture_scale_actions.add_action(*texture_scale_025_action);
texture_scale_actions.add_action(*texture_scale_05_action);
texture_scale_actions.add_action(*texture_scale_1_action);
texture_scale_actions.add_action(*texture_scale_2_action);
texture_scale_actions.add_action(*texture_scale_4_action);
texture_scale_menu->add_action(*texture_scale_025_action);
texture_scale_menu->add_action(*texture_scale_05_action);
texture_scale_menu->add_action(*texture_scale_1_action);
texture_scale_menu->add_action(*texture_scale_2_action);
texture_scale_menu->add_action(*texture_scale_4_action);
texture_scale_1_action->set_checked(true);
auto texture_mag_filter_menu = texture_menu->add_submenu("Mag Filter"_string);
GUI::ActionGroup texture_mag_filter_actions;
texture_mag_filter_actions.set_exclusive(true);
auto texture_mag_filter_nearest_action = GUI::Action::create_checkable("&Nearest", [&widget](auto&) {
widget->set_mag_filter(GL_NEAREST);
});
auto texture_mag_filter_linear_action = GUI::Action::create_checkable("&Linear", [&widget](auto&) {
widget->set_mag_filter(GL_LINEAR);
});
texture_mag_filter_actions.add_action(*texture_mag_filter_nearest_action);
texture_mag_filter_actions.add_action(*texture_mag_filter_linear_action);
texture_mag_filter_menu->add_action(*texture_mag_filter_nearest_action);
texture_mag_filter_menu->add_action(*texture_mag_filter_linear_action);
texture_mag_filter_nearest_action->set_checked(true);
auto help_menu = window->add_menu("&Help"_string);
help_menu->add_action(GUI::CommonActions::make_command_palette_action(window));
help_menu->add_action(GUI::CommonActions::make_about_action("3D File Viewer"_string, app_icon, window));
window->show();
auto file = FileSystemAccessClient::Client::the().request_file_read_only_approved(window, filename);
if (file.is_error()) {
if (file.error().code() != ENOENT)
GUI::MessageBox::show(window, DeprecatedString::formatted("Opening \"{}\" failed: {}", filename, strerror(errno)), "Error"sv, GUI::MessageBox::Type::Error);
return 1;
}
widget->load_file(file.value().filename(), file.value().release_stream());
return app->exec();
}