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ed84fbce47
This will allow us to use a protective NonnullRefPtr to keep paintables alive while running arbitrary JavaScript in response to events.
26 lines
748 B
C++
26 lines
748 B
C++
/*
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* Copyright (c) 2022, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/HTML/HTMLProgressElement.h>
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#include <LibWeb/Layout/LabelableNode.h>
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namespace Web::Layout {
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class Progress : public LabelableNode {
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public:
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Progress(DOM::Document&, HTML::HTMLProgressElement&, NonnullRefPtr<CSS::StyleProperties>);
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virtual ~Progress() override;
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const HTML::HTMLProgressElement& dom_node() const { return static_cast<const HTML::HTMLProgressElement&>(LabelableNode::dom_node()); }
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HTML::HTMLProgressElement& dom_node() { return static_cast<HTML::HTMLProgressElement&>(LabelableNode::dom_node()); }
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virtual RefPtr<Painting::Paintable> create_paintable() const override;
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};
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}
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