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04b9dc2d30
Things were getting a little crowded in the project root, so this patch moves the Lib*/ directories into Libraries/.
126 lines
2.3 KiB
C++
126 lines
2.3 KiB
C++
#pragma once
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#ifdef __serenity__
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#include <AK/Assertions.h>
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#include <AK/Types.h>
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#include <unistd.h>
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#define memory_barrier() asm volatile("" :: \
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: "memory")
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static inline u32 CAS(volatile u32* mem, u32 newval, u32 oldval)
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{
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u32 ret;
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asm volatile(
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"cmpxchgl %2, %1"
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: "=a"(ret), "+m"(*mem)
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: "r"(newval), "0"(oldval)
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: "cc", "memory");
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return ret;
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}
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class CLock {
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public:
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CLock() {}
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~CLock() {}
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void lock();
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void unlock();
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private:
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volatile u32 m_lock { 0 };
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u32 m_level { 0 };
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int m_holder { -1 };
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};
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class CLocker {
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public:
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[[gnu::always_inline]] inline explicit CLocker(CLock& l)
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: m_lock(l)
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{
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lock();
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}
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[[gnu::always_inline]] inline ~CLocker() { unlock(); }
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[[gnu::always_inline]] inline void unlock() { m_lock.unlock(); }
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[[gnu::always_inline]] inline void lock() { m_lock.lock(); }
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private:
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CLock& m_lock;
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};
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[[gnu::always_inline]] inline void CLock::lock()
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{
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int tid = gettid();
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for (;;) {
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if (CAS(&m_lock, 1, 0) == 0) {
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if (m_holder == -1 || m_holder == tid) {
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m_holder = tid;
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++m_level;
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memory_barrier();
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m_lock = 0;
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return;
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}
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m_lock = 0;
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}
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donate(m_holder);
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}
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}
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inline void CLock::unlock()
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{
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for (;;) {
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if (CAS(&m_lock, 1, 0) == 0) {
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ASSERT(m_holder == gettid());
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ASSERT(m_level);
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--m_level;
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if (m_level) {
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memory_barrier();
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m_lock = 0;
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return;
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}
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m_holder = -1;
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memory_barrier();
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m_lock = 0;
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return;
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}
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donate(m_holder);
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}
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}
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#define LOCKER(lock) CLocker locker(lock)
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template<typename T>
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class CLockable {
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public:
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CLockable() {}
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CLockable(T&& resource)
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: m_resource(move(resource))
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{
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}
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CLock& lock() { return m_lock; }
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T& resource() { return m_resource; }
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T lock_and_copy()
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{
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LOCKER(m_lock);
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return m_resource;
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}
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private:
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T m_resource;
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CLock m_lock;
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};
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#else
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class CLock {
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public:
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CLock() { }
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~CLock() { }
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};
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#define LOCKER(x)
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#endif
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