ladybird/Userland/Libraries/LibVirtGPU/CommandBufferBuilder.cpp
Timothy Flynn c911781c21 Everywhere: Remove needless trailing semi-colons after functions
This is a new option in clang-format-16.
2023-07-08 10:32:56 +01:00

351 lines
13 KiB
C++

/*
* Copyright (c) 2022, Sahan Fernando <sahan.h.fernando@gmail.com>
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/StringView.h>
#include <Kernel/API/VirGL.h>
#include <sys/ioctl.h>
#include <LibVirtGPU/CommandBufferBuilder.h>
#include <LibVirtGPU/Commands.h>
#include <LibVirtGPU/VirGLProtocol.h>
namespace VirtGPU {
static u32 encode_command(u16 length, Protocol::ObjectType object_type, Protocol::VirGLCommand command)
{
u8 command_value = to_underlying(command);
u8 object_type_value = to_underlying(object_type);
return (length << 16) | (object_type_value << 8) | command_value;
}
class CommandBuilder {
public:
CommandBuilder(Vector<u32>& buffer, Protocol::VirGLCommand command, Protocol::ObjectType object_type)
: m_buffer(buffer)
, m_start_offset(buffer.size())
, m_command(command)
, m_object_type(object_type)
{
m_buffer.append(0);
}
void appendu32(u32 value)
{
VERIFY(!m_finalized);
m_buffer.append(value);
}
void appendf32(float value)
{
VERIFY(!m_finalized);
m_buffer.append(bit_cast<u32>(value));
}
void appendf64(double value)
{
VERIFY(!m_finalized);
m_buffer.append(0);
m_buffer.append(0);
auto* depth = reinterpret_cast<u64*>(&m_buffer[m_buffer.size() - 2]);
*depth = bit_cast<u64>(value);
}
void append_string_null_padded(StringView string)
{
VERIFY(!m_finalized);
// Remember to have at least one null terminator byte
auto length = string.length() + 1;
auto num_required_words = (length + sizeof(u32) - 1) / sizeof(u32);
m_buffer.resize(m_buffer.size() + num_required_words);
char* dest = reinterpret_cast<char*>(&m_buffer[m_buffer.size() - num_required_words]);
memcpy(dest, string.characters_without_null_termination(), string.length());
// Pad end with null bytes
memset(&dest[string.length()], 0, 4 * num_required_words - string.length());
}
void finalize()
{
if (!m_finalized) {
m_finalized = true;
size_t num_elems = m_buffer.size() - m_start_offset - 1;
VERIFY(num_elems <= NumericLimits<u16>::max());
m_buffer[m_start_offset] = encode_command(static_cast<u16>(num_elems), m_object_type, m_command);
}
}
~CommandBuilder()
{
if (!m_finalized)
finalize();
}
private:
Vector<u32>& m_buffer;
size_t m_start_offset;
Protocol::VirGLCommand m_command;
Protocol::ObjectType m_object_type;
bool m_finalized { false };
};
void CommandBufferBuilder::append_set_tweaks(u32 id, u32 value)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_TWEAKS, Protocol::ObjectType::NONE);
builder.appendu32(id);
builder.appendu32(value);
}
void CommandBufferBuilder::append_transfer3d(Protocol::ResourceID resource, size_t width, size_t height, size_t depth, size_t direction)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::TRANSFER3D, Protocol::ObjectType::NONE);
builder.appendu32(resource.value()); // res_handle
builder.appendu32(0); // level
// FIXME: It is not clear what this magic 242 value does.
// According to https://gitlab.freedesktop.org/virgl/virglrenderer/-/blob/master/src/vrend_decode.c#L1398 it is unused
// But ccapitalK had to specifically set it to prevent rendering failures.
builder.appendu32(242); // usage
builder.appendu32(0); // stride
builder.appendu32(0); // layer_stride
builder.appendu32(0); // x
builder.appendu32(0); // y
builder.appendu32(0); // z
builder.appendu32(width); // width
builder.appendu32(height); // height
builder.appendu32(depth); // depth
builder.appendu32(0); // data_offset
builder.appendu32(direction); // direction
}
void CommandBufferBuilder::append_end_transfers_3d()
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::END_TRANSFERS, Protocol::ObjectType::NONE);
}
void CommandBufferBuilder::append_draw_vbo(Protocol::PipePrimitiveTypes primitive_type, u32 count)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::DRAW_VBO, Protocol::ObjectType::NONE);
builder.appendu32(0); // start
builder.appendu32(count); // count
builder.appendu32(to_underlying(primitive_type)); // mode
builder.appendu32(0); // indexed
builder.appendu32(1); // instance_count
builder.appendu32(0); // index_bias
builder.appendu32(0); // start_instance
builder.appendu32(0); // primitive_restart
builder.appendu32(0); // restart_index
builder.appendu32(0); // min_index
builder.appendu32(0xffffffff); // max_index
builder.appendu32(0); // cso
}
void CommandBufferBuilder::append_clear(float r, float g, float b, float a)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CLEAR, Protocol::ObjectType::NONE);
Protocol::ClearType clear_flags {};
clear_flags.flags.color0 = 1;
builder.appendu32(clear_flags.value);
builder.appendf32(r);
builder.appendf32(g);
builder.appendf32(b);
builder.appendf32(a);
builder.appendf64(1.0);
builder.appendu32(0);
}
void CommandBufferBuilder::append_clear(double depth)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CLEAR, Protocol::ObjectType::NONE);
Protocol::ClearType clear_flags {};
clear_flags.flags.depth = 1;
builder.appendu32(clear_flags.value);
builder.appendf32(0);
builder.appendf32(0);
builder.appendf32(0);
builder.appendf32(0);
builder.appendf64(depth);
builder.appendu32(0);
}
void CommandBufferBuilder::append_set_vertex_buffers(u32 stride, u32 offset, Protocol::ResourceID resource)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VERTEX_BUFFERS, Protocol::ObjectType::NONE);
builder.appendu32(stride);
builder.appendu32(offset);
builder.appendu32(resource.value());
}
void CommandBufferBuilder::append_create_blend(Protocol::ObjectHandle handle)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::BLEND);
CreateBlendCommand::S0Flags s0 {};
CreateBlendCommand::S1Flags s1 {};
CreateBlendCommand::S2Flags s2 {};
s0.dither = 1;
s2.colormask = 0xf;
builder.appendu32(handle.value());
builder.appendu32(s0.u32_value);
builder.appendu32(s1.u32_value);
builder.appendu32(s2.u32_value);
for (size_t i = 1; i < 8; ++i) {
builder.appendu32(0); // Explicitly disable all flags for other color buffers
}
}
void CommandBufferBuilder::append_bind_blend(Protocol::ObjectHandle handle)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::BLEND);
builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
}
void CommandBufferBuilder::append_create_vertex_elements(Protocol::ObjectHandle handle, Vector<CreateVertexElementsCommand::ElementBinding> const& bindings)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::VERTEX_ELEMENTS);
builder.appendu32(handle.value());
for (auto& binding : bindings) {
builder.appendu32(binding.offset);
builder.appendu32(binding.divisor);
builder.appendu32(binding.vertex_buffer_index);
builder.appendu32(to_underlying(binding.format));
}
}
void CommandBufferBuilder::append_bind_vertex_elements(Protocol::ObjectHandle handle)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::VERTEX_ELEMENTS);
builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
}
void CommandBufferBuilder::append_create_surface(Protocol::ResourceID drawtarget_resource, Protocol::ObjectHandle drawtarget_handle, Protocol::TextureFormat format)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::SURFACE);
builder.appendu32(drawtarget_handle.value());
builder.appendu32(drawtarget_resource.value());
builder.appendu32(to_underlying(format));
builder.appendu32(0); // First element / Texture Level
builder.appendu32(0); // Last element / Texture Element
}
void CommandBufferBuilder::append_set_framebuffer_state(Protocol::ObjectHandle drawtarget, Protocol::ObjectHandle depthbuffer)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE, Protocol::ObjectType::NONE);
builder.appendu32(1); // nr_cbufs
builder.appendu32(depthbuffer.value()); // zsurf_handle
builder.appendu32(drawtarget.value()); // surf_handle
}
void CommandBufferBuilder::append_viewport(Gfx::IntSize size)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_VIEWPORT_STATE, Protocol::ObjectType::NONE);
builder.appendu32(0);
builder.appendf32(size.width() / 2); // scale_x
builder.appendf32(size.height() / 2); // scale_y (flipped, due to VirGL being different from our coordinate space)
builder.appendf32(0.5f); // scale_z
builder.appendf32(size.width() / 2); // translate_x
builder.appendf32(size.height() / 2); // translate_y
builder.appendf32(0.5f); // translate_z
}
void CommandBufferBuilder::append_set_framebuffer_state_no_attach(Gfx::IntSize size)
{
VERIFY(size.width() <= NumericLimits<u16>::max());
VERIFY(size.height() <= NumericLimits<u16>::max());
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_FRAMEBUFFER_STATE_NO_ATTACH, Protocol::ObjectType::NONE);
u16 samples = 0;
u16 layers = 0;
builder.appendu32((size.height() << 16) | size.width());
builder.appendu32((samples << 16) | layers);
}
void CommandBufferBuilder::append_set_constant_buffer(Vector<float> const& constant_buffer)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::SET_CONSTANT_BUFFER, Protocol::ObjectType::NONE);
builder.appendu32(to_underlying(Gallium::ShaderType::SHADER_VERTEX));
builder.appendu32(0); // index (currently unused according to virglrenderer source code)
for (auto v : constant_buffer) {
builder.appendf32(v);
}
}
void CommandBufferBuilder::append_create_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type, StringView shader_data)
{
size_t shader_len = shader_data.length() + 1; // Need to remember to copy null terminator as well if needed
VERIFY(shader_len <= NumericLimits<u32>::max());
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::SHADER);
builder.appendu32(handle.value()); // VIRGL_OBJ_CREATE_HANDLE
builder.appendu32(to_underlying(shader_type));
builder.appendu32(0); // VIRGL_OBJ_SHADER_OFFSET
builder.appendu32(shader_len);
builder.appendu32(0); // VIRGL_OBJ_SHADER_NUM_TOKENS
builder.append_string_null_padded(shader_data);
}
void CommandBufferBuilder::append_bind_shader(Protocol::ObjectHandle handle, Gallium::ShaderType shader_type)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_SHADER, Protocol::ObjectType::NONE);
builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
builder.appendu32(to_underlying(shader_type));
}
void CommandBufferBuilder::append_create_rasterizer(Protocol::ObjectHandle handle)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::RASTERIZER);
CreateRasterizerCommand::S0Flags s0 {};
CreateRasterizerCommand::S3Flags s3 {};
s0.depth_clip = 1;
builder.appendu32(handle.value()); // Handle
builder.appendu32(s0.u32_value); // S0 (bitfield of state bits)
builder.appendf32(1.0); // Point size
builder.appendu32(0); // Sprite coord enable
builder.appendu32(s3.u32_value); // S3 (bitfield of state bits)
builder.appendf32(0.1); // Line width
builder.appendf32(0.0); // Offset units
builder.appendf32(0.0); // offset scale
builder.appendf32(0.0); // Offset clamp
}
void CommandBufferBuilder::append_bind_rasterizer(Protocol::ObjectHandle handle)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::RASTERIZER);
builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
}
void CommandBufferBuilder::append_create_dsa(Protocol::ObjectHandle handle)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::CREATE_OBJECT, Protocol::ObjectType::DSA);
CreateDSACommand::S0Flags s0 {};
CreateDSACommand::S1Flags s1[2] {};
s0.depth_enabled = 1;
s0.depth_writemask = 1;
s0.depth_func = 1;
builder.appendu32(handle.value()); // Handle
builder.appendu32(s0.u32_value); // S0 (bitset for depth buffer)
builder.appendu32(s1[0].u32_value); // S1 (bitset for 1st stencil buffer)
builder.appendu32(s1[1].u32_value); // S2 (bitset for 2nd stencil buffer)
builder.appendf32(1.0); // Alpha Ref
}
void CommandBufferBuilder::append_bind_dsa(Protocol::ObjectHandle handle)
{
CommandBuilder builder(m_buffer, Protocol::VirGLCommand::BIND_OBJECT, Protocol::ObjectType::DSA);
builder.appendu32(handle.value()); // VIRGL_OBJ_BIND_HANDLE
}
}