ladybird/Userland/Libraries/LibGUI/Action.cpp
sin-ack d8fd4eee9b LibGUI: Move common action definitions to CommonActions.cpp
This makes Action.cpp itself only talk about the Action object, and
makes it easier to navigate.
2021-08-19 00:11:42 +02:00

230 lines
7.2 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGUI/Action.h>
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Application.h>
#include <LibGUI/Button.h>
#include <LibGUI/MenuItem.h>
#include <LibGUI/Window.h>
namespace GUI {
NonnullRefPtr<Action> Action::create(String text, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), move(callback), parent));
}
NonnullRefPtr<Action> Action::create(String text, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), move(icon), move(callback), parent));
}
NonnullRefPtr<Action> Action::create(String text, const Shortcut& shortcut, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, move(callback), parent));
}
NonnullRefPtr<Action> Action::create(String text, const Shortcut& shortcut, const Shortcut& alternate_shortcut, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, alternate_shortcut, move(callback), parent));
}
NonnullRefPtr<Action> Action::create(String text, const Shortcut& shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, Shortcut {}, move(icon), move(callback), parent));
}
NonnullRefPtr<Action> Action::create(String text, const Shortcut& shortcut, const Shortcut& alternate_shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, alternate_shortcut, move(icon), move(callback), parent));
}
NonnullRefPtr<Action> Action::create_checkable(String text, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), move(callback), parent, true));
}
NonnullRefPtr<Action> Action::create_checkable(String text, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), move(icon), move(callback), parent, true));
}
NonnullRefPtr<Action> Action::create_checkable(String text, const Shortcut& shortcut, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, move(callback), parent, true));
}
NonnullRefPtr<Action> Action::create_checkable(String text, const Shortcut& shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> callback, Core::Object* parent)
{
return adopt_ref(*new Action(move(text), shortcut, Shortcut {}, move(icon), move(callback), parent, true));
}
Action::Action(String text, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Action(move(text), Shortcut {}, Shortcut {}, nullptr, move(on_activation_callback), parent, checkable)
{
}
Action::Action(String text, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Action(move(text), Shortcut {}, Shortcut {}, move(icon), move(on_activation_callback), parent, checkable)
{
}
Action::Action(String text, const Shortcut& shortcut, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Action(move(text), shortcut, Shortcut {}, nullptr, move(on_activation_callback), parent, checkable)
{
}
Action::Action(String text, const Shortcut& shortcut, const Shortcut& alternate_shortcut, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Action(move(text), shortcut, alternate_shortcut, nullptr, move(on_activation_callback), parent, checkable)
{
}
Action::Action(String text, const Shortcut& shortcut, const Shortcut& alternate_shortcut, RefPtr<Gfx::Bitmap> icon, Function<void(Action&)> on_activation_callback, Core::Object* parent, bool checkable)
: Core::Object(parent)
, on_activation(move(on_activation_callback))
, m_text(move(text))
, m_icon(move(icon))
, m_shortcut(shortcut)
, m_alternate_shortcut(alternate_shortcut)
, m_checkable(checkable)
{
if (parent && is<Widget>(*parent)) {
m_scope = ShortcutScope::WidgetLocal;
} else if (parent && is<Window>(*parent)) {
m_scope = ShortcutScope::WindowLocal;
} else {
m_scope = ShortcutScope::ApplicationGlobal;
if (auto* app = Application::the()) {
app->register_global_shortcut_action({}, *this);
}
}
}
Action::~Action()
{
if (m_shortcut.is_valid() && m_scope == ShortcutScope::ApplicationGlobal) {
if (auto* app = Application::the())
app->unregister_global_shortcut_action({}, *this);
}
}
void Action::activate(Core::Object* activator)
{
if (!on_activation)
return;
if (activator)
m_activator = activator->make_weak_ptr();
if (is_checkable()) {
if (m_action_group) {
if (m_action_group->is_unchecking_allowed())
set_checked(!is_checked());
else
set_checked(true);
} else {
set_checked(!is_checked());
}
}
on_activation(*this);
m_activator = nullptr;
}
void Action::register_button(Badge<Button>, Button& button)
{
m_buttons.set(&button);
}
void Action::unregister_button(Badge<Button>, Button& button)
{
m_buttons.remove(&button);
}
void Action::register_menu_item(Badge<MenuItem>, MenuItem& menu_item)
{
m_menu_items.set(&menu_item);
}
void Action::unregister_menu_item(Badge<MenuItem>, MenuItem& menu_item)
{
m_menu_items.remove(&menu_item);
}
template<typename Callback>
void Action::for_each_toolbar_button(Callback callback)
{
for (auto& it : m_buttons)
callback(*it);
}
template<typename Callback>
void Action::for_each_menu_item(Callback callback)
{
for (auto& it : m_menu_items)
callback(*it);
}
void Action::set_enabled(bool enabled)
{
if (m_enabled == enabled)
return;
m_enabled = enabled;
for_each_toolbar_button([enabled](auto& button) {
button.set_enabled(enabled);
});
for_each_menu_item([enabled](auto& item) {
item.set_enabled(enabled);
});
}
void Action::set_checked(bool checked)
{
if (m_checked == checked)
return;
m_checked = checked;
if (m_checked && m_action_group) {
m_action_group->for_each_action([this](auto& other_action) {
if (this == &other_action)
return IterationDecision::Continue;
if (other_action.is_checkable())
other_action.set_checked(false);
return IterationDecision::Continue;
});
}
for_each_toolbar_button([checked](auto& button) {
button.set_checked(checked);
});
for_each_menu_item([checked](MenuItem& item) {
item.set_checked(checked);
});
}
void Action::set_group(Badge<ActionGroup>, ActionGroup* group)
{
m_action_group = AK::try_make_weak_ptr(group);
}
void Action::set_icon(const Gfx::Bitmap* icon)
{
m_icon = icon;
}
void Action::set_text(String text)
{
if (m_text == text)
return;
m_text = move(text);
for_each_menu_item([&](auto& menu_item) {
menu_item.update_from_action({});
});
}
}