ladybird/Userland/Libraries/LibSoftGPU/Config.h
Stephan Unverwerth bb28492af0 LibSoftGPU: Make output in PixelQuad generic
Same as with inputs, we define outputs as a generic array of floats.
This can later be expanded to accomodate multiple render targets or
vertex attributes in the case of a vertex shader.
2022-12-17 22:39:09 -07:00

47 lines
1.5 KiB
C++

/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/Config.h>
#define INCREASE_STATISTICS_COUNTER(stat, n) \
do { \
if constexpr (ENABLE_STATISTICS_OVERLAY) \
stat += (n); \
} while (0)
namespace SoftGPU {
static constexpr bool ENABLE_STATISTICS_OVERLAY = false;
static constexpr int MILLISECONDS_PER_STATISTICS_PERIOD = 500;
static constexpr int NUM_LIGHTS = 8;
static constexpr int MAX_CLIP_PLANES = 6;
static constexpr int MAX_TEXTURE_SIZE = 2048;
static constexpr float MAX_TEXTURE_LOD_BIAS = 2.f;
static constexpr int SUBPIXEL_BITS = 4;
static constexpr int NUM_SHADER_INPUTS = 64;
// Verify that we have enough inputs to hold vertex color and texture coordinates for all fixed function texture units
static_assert(NUM_SHADER_INPUTS >= 4 + GPU::NUM_TEXTURE_UNITS * 4);
static constexpr int SHADER_INPUT_VERTEX_COLOR = 0;
static constexpr int SHADER_INPUT_FIRST_TEXCOORD = 4;
static constexpr int NUM_SHADER_OUTPUTS = 4;
// Verify that we have enough outputs to hold the fragment's color
static_assert(NUM_SHADER_OUTPUTS >= 4);
static constexpr int SHADER_OUTPUT_FIRST_COLOR = 0;
// See: https://www.khronos.org/opengl/wiki/Common_Mistakes#Texture_edge_color_problem
// FIXME: make this dynamically configurable through ConfigServer
static constexpr bool CLAMP_DEPRECATED_BEHAVIOR = false;
}