ladybird/Userland/Libraries/LibJS/Interpreter.cpp
Andreas Kling fbf9cb3387 WebContent+LibWeb+LibJS: Simplify injection of JS console globals
Instead of creating a new global object and proxying everything through
it, we now evaluate console inputs inside a `with` environment.

This seems to match the behavior of WebKit and Gecko in my basic
testing, and removes the ConsoleGlobalObject which has been a source of
confusion and invalid downcasts.

The globals now live in a class called ConsoleGlobalObjectExtensions
(renamed from ConsoleGlobalObject since it's no longer a global object).

To make this possible, I had to add a way to override the initial
lexical environment when calling JS::Interpreter::run(). This is plumbed
via Web::HTML::ClassicScript::run().
2022-12-09 18:51:03 +00:00

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5.8 KiB
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/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/ScopeGuard.h>
#include <LibJS/AST.h>
#include <LibJS/Interpreter.h>
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/ECMAScriptFunctionObject.h>
#include <LibJS/Runtime/FunctionEnvironment.h>
#include <LibJS/Runtime/GlobalEnvironment.h>
#include <LibJS/Runtime/GlobalObject.h>
#include <LibJS/Runtime/Reference.h>
#include <LibJS/Runtime/Shape.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
NonnullOwnPtr<Interpreter> Interpreter::create_with_existing_realm(Realm& realm)
{
auto& vm = realm.vm();
DeferGC defer_gc(vm.heap());
auto interpreter = adopt_own(*new Interpreter(vm));
interpreter->m_realm = make_handle(&realm);
return interpreter;
}
Interpreter::Interpreter(VM& vm)
: m_vm(vm)
{
}
// 16.1.6 ScriptEvaluation ( scriptRecord ), https://tc39.es/ecma262/#sec-runtime-semantics-scriptevaluation
ThrowCompletionOr<Value> Interpreter::run(Script& script_record, JS::GCPtr<Environment> lexical_environment_override)
{
auto& vm = this->vm();
VM::InterpreterExecutionScope scope(*this);
// 1. Let globalEnv be scriptRecord.[[Realm]].[[GlobalEnv]].
auto& global_environment = script_record.realm().global_environment();
// 2. Let scriptContext be a new ECMAScript code execution context.
ExecutionContext script_context(vm.heap());
// 3. Set the Function of scriptContext to null.
// NOTE: This was done during execution context construction.
// 4. Set the Realm of scriptContext to scriptRecord.[[Realm]].
script_context.realm = &script_record.realm();
// 5. Set the ScriptOrModule of scriptContext to scriptRecord.
script_context.script_or_module = NonnullGCPtr<Script>(script_record);
// 6. Set the VariableEnvironment of scriptContext to globalEnv.
script_context.variable_environment = &global_environment;
// 7. Set the LexicalEnvironment of scriptContext to globalEnv.
script_context.lexical_environment = &global_environment;
// Non-standard: Override the lexical environment if requested.
if (lexical_environment_override)
script_context.lexical_environment = lexical_environment_override;
// 8. Set the PrivateEnvironment of scriptContext to null.
// NOTE: This isn't in the spec, but we require it.
script_context.is_strict_mode = script_record.parse_node().is_strict_mode();
// FIXME: 9. Suspend the currently running execution context.
// 10. Push scriptContext onto the execution context stack; scriptContext is now the running execution context.
TRY(vm.push_execution_context(script_context, {}));
// 11. Let script be scriptRecord.[[ECMAScriptCode]].
auto& script = script_record.parse_node();
// 12. Let result be Completion(GlobalDeclarationInstantiation(script, globalEnv)).
auto instantiation_result = script.global_declaration_instantiation(*this, global_environment);
Completion result = instantiation_result.is_throw_completion() ? instantiation_result.throw_completion() : normal_completion({});
// 13. If result.[[Type]] is normal, then
if (result.type() == Completion::Type::Normal) {
// a. Set result to the result of evaluating script.
result = script.execute(*this);
}
// 14. If result.[[Type]] is normal and result.[[Value]] is empty, then
if (result.type() == Completion::Type::Normal && !result.value().has_value()) {
// a. Set result to NormalCompletion(undefined).
result = normal_completion(js_undefined());
}
// FIXME: 15. Suspend scriptContext and remove it from the execution context stack.
vm.pop_execution_context();
// 16. Assert: The execution context stack is not empty.
VERIFY(!vm.execution_context_stack().is_empty());
// FIXME: 17. Resume the context that is now on the top of the execution context stack as the running execution context.
// At this point we may have already run any queued promise jobs via on_call_stack_emptied,
// in which case this is a no-op.
// FIXME: These three should be moved out of Interpreter::run and give the host an option to run these, as it's up to the host when these get run.
// https://tc39.es/ecma262/#sec-jobs for jobs and https://tc39.es/ecma262/#_ref_3508 for ClearKeptObjects
// finish_execution_generation is particularly an issue for LibWeb, as the HTML spec wants to run it specifically after performing a microtask checkpoint.
// The promise and registry cleanup queues don't cause LibWeb an issue, as LibWeb overrides the hooks that push onto these queues.
vm.run_queued_promise_jobs();
vm.run_queued_finalization_registry_cleanup_jobs();
vm.finish_execution_generation();
// 18. Return ? result.
if (result.is_abrupt()) {
VERIFY(result.type() == Completion::Type::Throw);
return result.release_error();
}
VERIFY(result.value().has_value());
return *result.value();
}
ThrowCompletionOr<Value> Interpreter::run(SourceTextModule& module)
{
// FIXME: This is not a entry point as defined in the spec, but is convenient.
// To avoid work we use link_and_eval_module however that can already be
// dangerous if the vm loaded other modules.
auto& vm = this->vm();
VM::InterpreterExecutionScope scope(*this);
TRY(vm.link_and_eval_module({}, module));
vm.run_queued_promise_jobs();
vm.run_queued_finalization_registry_cleanup_jobs();
return js_undefined();
}
Realm& Interpreter::realm()
{
return static_cast<Realm&>(*m_realm.cell());
}
Realm const& Interpreter::realm() const
{
return static_cast<Realm const&>(*m_realm.cell());
}
}