ladybird/Tests/LibGL/TestRender.cpp
Jelle Raaijmakers aa3a6767f6 LibGL+LibGPU+LibSoftGPU: Implement blend equations
This implements support for `glBlendEquation` and
`glBlendEquationSeparate`. These functions modify the calculation of the
resulting color in blending mode.
2024-02-19 23:23:40 +01:00

379 lines
10 KiB
C++

/*
* Copyright (c) 2021, Leon Albrecht <leon2002.la@gmail.com>
* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Array.h>
#include <AK/ByteString.h>
#include <AK/LexicalPath.h>
#include <LibCore/File.h>
#include <LibGL/GL/gl.h>
#include <LibGL/GLContext.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/ImageFormats/QOIWriter.h>
#include <LibTest/TestCase.h>
#ifdef AK_OS_SERENITY
# define REFERENCE_IMAGE_DIR "/usr/Tests/LibGL/reference-images"
#else
# define REFERENCE_IMAGE_DIR "reference-images"
#endif
#define SAVE_OUTPUT false
static NonnullOwnPtr<GL::GLContext> create_testing_context(int width, int height, Gfx::BitmapFormat format = Gfx::BitmapFormat::BGRx8888)
{
auto bitmap = MUST(Gfx::Bitmap::create(format, { width, height }));
auto context = MUST(GL::create_context(*bitmap));
GL::make_context_current(context);
return context;
}
static void expect_bitmap_equals_reference(Gfx::Bitmap const& bitmap, StringView test_name)
{
auto reference_filename = ByteString::formatted("{}.qoi", test_name);
if constexpr (SAVE_OUTPUT) {
auto target_path = LexicalPath("/home/anon").append(reference_filename);
auto qoi_buffer = MUST(Gfx::QOIWriter::encode(bitmap));
auto qoi_output_stream = MUST(Core::File::open(target_path.string(), Core::File::OpenMode::Write));
MUST(qoi_output_stream->write_until_depleted(qoi_buffer));
}
auto reference_image_path = ByteString::formatted(REFERENCE_IMAGE_DIR "/{}", reference_filename);
auto reference_bitmap = MUST(Gfx::Bitmap::load_from_file(reference_image_path));
EXPECT_EQ(reference_bitmap->visually_equals(bitmap), true);
}
TEST_CASE(0001_simple_triangle)
{
auto context = create_testing_context(64, 64);
glBegin(GL_TRIANGLES);
glColor3f(1, 1, 1);
glVertex2f(0, 1);
glVertex2f(-1, -1);
glVertex2f(1, -1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0001_simple_triangle"sv);
}
TEST_CASE(0002_quad_color_interpolation)
{
auto context = create_testing_context(64, 64);
glBegin(GL_QUADS);
glColor3f(1, 0, 0);
glVertex2i(-1, -1);
glColor3f(0, 1, 0);
glVertex2i(1, -1);
glColor3f(0, 0, 1);
glVertex2i(1, 1);
glColor3f(1, 0, 1);
glVertex2i(-1, 1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0002_quad_color_interpolation"sv);
}
TEST_CASE(0003_rect_w_coordinate_regression)
{
auto context = create_testing_context(64, 64);
glEnable(GL_DEPTH_TEST);
glClear(GL_DEPTH_BUFFER_BIT);
glColor3f(0, 1, 0);
glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex2i(-1, -1);
glVertex2i(1, -1);
glVertex2i(-1, 1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0003_rect_w_coordinate_regression"sv);
}
TEST_CASE(0004_points)
{
auto context = create_testing_context(64, 64);
// Aliased points
for (size_t i = 0; i < 3; ++i) {
glPointSize(1.f + i);
glBegin(GL_POINTS);
glVertex2f(-.5f + i * .5f, .5f);
glEnd();
}
// Anti-aliased points
glEnable(GL_POINT_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for (size_t i = 0; i < 3; ++i) {
glPointSize(3.f - i);
glBegin(GL_POINTS);
glVertex2f(-.5f + i * .5f, -.5f);
glEnd();
}
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0004_points"sv);
}
TEST_CASE(0005_lines_antialiased)
{
auto context = create_testing_context(64, 64);
// Draw anti-aliased lines
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBegin(GL_LINES);
for (size_t i = 0; i < 6; ++i) {
glVertex2f(-.9f, .25f - i * .1f);
glVertex2f(.9f, .9f - i * .36f);
}
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0005_lines"sv);
}
TEST_CASE(0006_test_rgb565_texture)
{
auto context = create_testing_context(64, 64);
GLuint texture_id;
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
u16 texture_data[] = { 0xF800, 0xC000, 0x8000, 0x07E0, 0x0600, 0x0400, 0x001F, 0x0018, 0x0010 };
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 3, 3, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texture_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2i(0, 0);
glVertex2i(-1, 1);
glTexCoord2i(0, 1);
glVertex2i(-1, -1);
glTexCoord2i(1, 1);
glVertex2i(1, -1);
glTexCoord2i(1, 0);
glVertex2i(1, 1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0006_test_rgb565_texture"sv);
}
TEST_CASE(0007_test_rgba_to_rgb_texture)
{
auto context = create_testing_context(64, 64);
GLuint texture_id;
glGenTextures(1, &texture_id);
glBindTexture(GL_TEXTURE_2D, texture_id);
// Write RGBA data with A = 0 to an RGB texture
u32 texture_data[] = { 0x00FF0000 };
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, texture_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEnable(GL_TEXTURE_2D);
glBegin(GL_TRIANGLES);
glTexCoord2i(0, 0);
glVertex2i(-1, 1);
glTexCoord2i(0, 1);
glVertex2i(-1, -1);
glTexCoord2i(1, 1);
glVertex2i(1, -1);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0007_test_rgba_to_rgb_texture"sv);
}
TEST_CASE(0008_test_pop_matrix_regression)
{
auto context = create_testing_context(64, 64);
// Load identity matrix after popping
glMatrixMode(GL_MODELVIEW);
glTranslatef(10.f, 10.f, 10.f);
glPushMatrix();
glPopMatrix();
glLoadIdentity();
glBegin(GL_TRIANGLES);
glColor3f(0.f, 1.f, 0.f);
glVertex2f(.5f, -.5f);
glVertex2f(.0f, .5f);
glVertex2f(-.5f, -.5f);
glEnd();
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0008_test_pop_matrix_regression"sv);
}
TEST_CASE(0009_test_draw_elements_in_display_list)
{
auto context = create_testing_context(64, 64);
glColor3f(0.f, 0.f, 1.f);
glEnableClientState(GL_VERTEX_ARRAY);
auto const list_index = glGenLists(1);
glNewList(list_index, GL_COMPILE);
float vertices[] = { 0.f, .5f, -.5f, -.5f, .5f, -.5f };
glVertexPointer(2, GL_FLOAT, 0, &vertices);
u8 indices[] = { 0, 1, 2 };
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, &indices);
glEndList();
// Modifying an index here should not have an effect
indices[0] = 2;
glCallList(list_index);
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0009_test_draw_elements_in_display_list"sv);
}
TEST_CASE(0010_test_store_data_in_buffer)
{
auto context = create_testing_context(64, 64);
glColor3f(1.f, 0.f, 0.f);
glEnableClientState(GL_VERTEX_ARRAY);
float vertices[] = { 0.f, .5f, -.5f, -.5f, .5f, -.5f };
u8 indices[] = { 0, 1, 2 };
GLuint buffers[2];
glGenBuffers(2, buffers);
glBindBuffer(GL_ARRAY_BUFFER, buffers[0]);
glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float), vertices, GL_STATIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[1]);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3, indices, GL_STATIC_DRAW);
glVertexPointer(2, GL_FLOAT, 0, 0);
glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_BYTE, 0);
glDeleteBuffers(2, buffers);
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0010_test_store_data_in_buffer"sv);
}
TEST_CASE(0011_tex_env_combine_with_constant_color)
{
auto context = create_testing_context(64, 64);
glEnable(GL_TEXTURE_2D);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_CONSTANT);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
float color[4] = { .3f, .5f, .7f, 1.f };
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);
glRecti(-1, -1, 1, 1);
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0011_tex_env_combine_with_constant_color"sv);
}
TEST_CASE(0012_blend_equations)
{
auto context = create_testing_context(64, 64, Gfx::BitmapFormat::BGRA8888);
// Assert initial state
int actual_mode;
glGetIntegerv(GL_BLEND_EQUATION_RGB, &actual_mode);
EXPECT_EQ(actual_mode, GL_FUNC_ADD);
glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &actual_mode);
EXPECT_EQ(actual_mode, GL_FUNC_ADD);
// Clear with alpha 0 so we get a transparent color buffer
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
glColor4f(.8f, .2f, .3f, .7f);
glRecti(-1, -1, 1, 1);
glColor4f(.3f, .1f, .8f, .5f);
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
static constexpr Array<GLenum, 5> blend_modes = {
GL_FUNC_ADD,
GL_FUNC_SUBTRACT,
GL_FUNC_REVERSE_SUBTRACT,
GL_MIN,
GL_MAX,
};
auto constexpr grid_size = blend_modes.size();
auto constexpr cell_size = 2.f / grid_size;
for (size_t x = 0; x < grid_size; ++x) {
for (size_t y = 0; y < grid_size; ++y) {
auto rgb_mode = blend_modes[x];
auto alpha_mode = blend_modes[y];
glBlendEquationSeparate(rgb_mode, alpha_mode);
glGetIntegerv(GL_BLEND_EQUATION_RGB, &actual_mode);
EXPECT_EQ(static_cast<GLenum>(actual_mode), rgb_mode);
glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &actual_mode);
EXPECT_EQ(static_cast<GLenum>(actual_mode), alpha_mode);
glRectf(
-1.f + cell_size * static_cast<float>(x),
1.f - cell_size * static_cast<float>(y),
-1.f + cell_size * static_cast<float>(x + 1),
1.f - cell_size * static_cast<float>(y + 1));
}
}
EXPECT_EQ(glGetError(), 0u);
context->present();
expect_bitmap_equals_reference(context->frontbuffer(), "0012_blend_equations"sv);
}