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eb610b309e
I found myself having to cast to GWidget* all the time when writing some generic debugging code that just wanted to dump widget info.
27 lines
562 B
C++
27 lines
562 B
C++
#pragma once
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#include <LibGUI/GWidget.h>
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class GAction;
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class GToolBar : public GWidget {
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public:
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explicit GToolBar(GWidget* parent);
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virtual ~GToolBar() override;
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void add_action(Retained<GAction>&&);
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void add_separator();
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virtual const char* class_name() const override { return "GToolBar"; }
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private:
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virtual void paint_event(GPaintEvent&) override;
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struct Item {
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enum Type { Invalid, Separator, Action };
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Type type { Invalid };
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RetainPtr<GAction> action;
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};
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Vector<OwnPtr<Item>> m_items;
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};
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