ladybird/Ports/SDLPoP/patches/0003-Fix-SDL2-include-path.patch
Tim Ledbetter 5a04781224 Ports/SDLPoP: Remove an unnecessary patch
This patch removed some previously unsupported scanf format specifiers.

We still don't support these properly, but we can parse and ignore
them, which is equivalent to what this patch was doing.
2023-08-14 11:45:08 +02:00

29 lines
973 B
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Gunnar Beutner <gunnar@beutner.name>
Date: Mon, 19 Apr 2021 16:17:10 +0200
Subject: [PATCH] Fix SDL2 include path
SDL2 headers are installed into /usr/local under SDL2, make it so
they're found.
---
src/CMakeLists.txt | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 3558a6c78bda56023dc23b271d01a9026a7aed5b..d074e488bf2b493a553e1920fd8fafdb8b1965ea 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -14,10 +14,10 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${SDLPoP_SOURCE_DIR}/..")
# On macOS, if you used Homebrew to install SDL2, the location may be something like this:
-#set(SDL2 "/usr/local/Cellar/sdl2/2.0.5")
+set(SDL2 "/usr/local")
if (NOT(WIN32) AND (DEFINED SDL2))
- include_directories(${SDL2}/include)
+ include_directories(${SDL2}/include/SDL2)
link_directories(${SDL2}/lib)
endif()