ladybird/Libraries/LibDraw/Color.h
Andreas Kling a79bac428b LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.

It is possible to override the GApplication palette, and the palette
of any GWidget.

The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.

Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
2019-12-24 21:27:16 +01:00

154 lines
3.4 KiB
C++

#pragma once
#include <AK/Optional.h>
#include <AK/String.h>
#include <AK/Types.h>
enum class ColorRole;
typedef u32 RGBA32;
inline constexpr u32 make_rgb(u8 r, u8 g, u8 b)
{
return ((r << 16) | (g << 8) | b);
}
class Color {
public:
enum NamedColor {
Black,
White,
Red,
Green,
Cyan,
Blue,
Yellow,
Magenta,
DarkGray,
MidGray,
LightGray,
WarmGray,
DarkCyan,
DarkGreen,
DarkBlue,
DarkRed,
MidCyan,
MidGreen,
MidRed,
MidBlue,
MidMagenta,
};
Color() {}
Color(NamedColor);
Color(u8 r, u8 g, u8 b)
: m_value(0xff000000 | (r << 16) | (g << 8) | b)
{
}
Color(u8 r, u8 g, u8 b, u8 a)
: m_value((a << 24) | (r << 16) | (g << 8) | b)
{
}
static Color from_rgb(unsigned rgb) { return Color(rgb | 0xff000000); }
static Color from_rgba(unsigned rgba) { return Color(rgba); }
u8 red() const { return (m_value >> 16) & 0xff; }
u8 green() const { return (m_value >> 8) & 0xff; }
u8 blue() const { return m_value & 0xff; }
u8 alpha() const { return (m_value >> 24) & 0xff; }
void set_alpha(u8 value)
{
m_value &= 0x00ffffff;
m_value |= value << 24;
}
void set_red(u8 value)
{
m_value &= 0xff00ffff;
m_value |= value << 16;
}
void set_green(u8 value)
{
m_value &= 0xffff00ff;
m_value |= value << 8;
}
void set_blue(u8 value)
{
m_value &= 0xffffff00;
m_value |= value;
}
Color with_alpha(u8 alpha)
{
return Color((m_value & 0x00ffffff) | alpha << 24);
}
Color blend(Color source) const
{
if (!alpha() || source.alpha() == 255)
return source;
if (!source.alpha())
return *this;
int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
u8 r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
u8 g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
u8 b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
u8 a = d / 255;
return Color(r, g, b, a);
}
Color to_grayscale() const
{
int gray = (red() + green() + blue()) / 3;
return Color(gray, gray, gray, alpha());
}
Color darkened(float amount = 0.5f) const
{
return Color(red() * amount, green() * amount, blue() * amount, alpha());
}
Color lightened(float amount = 1.2f) const
{
return Color(min(255, (int)((float)red() * amount)), min(255, (int)((float)green() * amount)), min(255, (int)((float)blue() * amount)), alpha());
}
Color inverted() const
{
return Color(~red(), ~green(), ~blue());
}
RGBA32 value() const { return m_value; }
bool operator==(const Color& other) const
{
return m_value == other.m_value;
}
bool operator!=(const Color& other) const
{
return m_value != other.m_value;
}
String to_string() const;
static Optional<Color> from_string(const StringView&);
private:
explicit Color(RGBA32 rgba)
: m_value(rgba)
{
}
RGBA32 m_value { 0 };
};
inline const LogStream& operator<<(const LogStream& stream, Color value)
{
return stream << value.to_string();
}