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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
42 lines
987 B
C++
42 lines
987 B
C++
/*
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* Copyright (c) 2020, Hüseyin ASLITÜRK <asliturk@hotmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/ImageDecoder.h>
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namespace Gfx {
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RefPtr<Gfx::Bitmap> load_ppm(const StringView& path);
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RefPtr<Gfx::Bitmap> load_ppm_from_memory(const u8*, size_t);
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struct PPMLoadingContext;
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class PPMImageDecoderPlugin final : public ImageDecoderPlugin {
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public:
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PPMImageDecoderPlugin(const u8*, size_t);
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virtual ~PPMImageDecoderPlugin() override;
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virtual IntSize size() override;
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virtual RefPtr<Gfx::Bitmap> bitmap() override;
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virtual void set_volatile() override;
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[[nodiscard]] virtual bool set_nonvolatile() override;
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virtual bool sniff() override;
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virtual bool is_animated() override;
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virtual size_t loop_count() override;
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virtual size_t frame_count() override;
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virtual ImageFrameDescriptor frame(size_t i) override;
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private:
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OwnPtr<PPMLoadingContext> m_context;
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};
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}
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