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49f5767789
This patch adds a visibility state to GUI::Action. All actions default to being visible. When invisible, they do not show up in toolbars on menus (and importantly, they don't occupy any space). This can be used to hide/show context-sensitive actions dynamically without rebuilding menus and toolbars. Thanks to Tim Slater for assuming that action visibility was a thing, which gave me a reason to implement it! :^)
76 lines
1.8 KiB
C++
76 lines
1.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/Forward.h>
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#include <AK/RefPtr.h>
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#include <LibGUI/Forward.h>
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namespace GUI {
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class MenuItem {
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public:
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enum class Type {
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Invalid,
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Action,
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Separator,
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Submenu,
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};
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MenuItem(unsigned menu_id, Type);
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MenuItem(unsigned menu_id, NonnullRefPtr<Action>);
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MenuItem(unsigned menu_id, NonnullRefPtr<Menu>);
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~MenuItem();
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Type type() const { return m_type; }
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Action const* action() const { return m_action.ptr(); }
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Action* action() { return m_action.ptr(); }
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unsigned identifier() const { return m_identifier; }
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Menu* submenu() { return m_submenu.ptr(); }
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Menu const* submenu() const { return m_submenu.ptr(); }
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bool is_checkable() const { return m_checkable; }
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void set_checkable(bool checkable) { m_checkable = checkable; }
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bool is_checked() const { return m_checked; }
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void set_checked(bool);
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool);
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bool is_visible() const { return m_visible; }
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void set_visible(bool);
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bool is_default() const { return m_default; }
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void set_default(bool);
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int menu_id() const { return m_menu_id; }
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void set_menu_id(Badge<Menu>, unsigned menu_id);
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void set_identifier(Badge<Menu>, unsigned identifier);
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void update_from_action(Badge<Action>) { update_window_server(); }
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private:
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void update_window_server();
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Type m_type { Type::Invalid };
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int m_menu_id { -1 };
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unsigned m_identifier { 0 };
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bool m_enabled { true };
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bool m_visible { true };
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bool m_checkable { false };
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bool m_checked { false };
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bool m_default { false };
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RefPtr<Action> m_action;
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RefPtr<Menu> m_submenu;
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};
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}
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