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This will be comfortable enough while I'm still developing with emulators. QEMU keeps eating my "Alt" key presses and it's making things difficult.
140 lines
4.0 KiB
C++
140 lines
4.0 KiB
C++
#include <LibGUI/GShortcut.h>
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#include <AK/StringBuilder.h>
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static String to_string(KeyCode key)
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{
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switch (key) {
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case Key_Escape: return "Escape";
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case Key_Tab: return "Tab";
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case Key_Backspace: return "Backspace";
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case Key_Return: return "Return";
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case Key_Insert: return "Insert";
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case Key_Delete: return "Delete";
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case Key_PrintScreen: return "PrintScreen";
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case Key_SysRq: return "SysRq";
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case Key_Home: return "Home";
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case Key_End: return "End";
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case Key_Left: return "Left";
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case Key_Up: return "Up";
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case Key_Right: return "Right";
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case Key_Down: return "Down";
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case Key_PageUp: return "PageUp";
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case Key_PageDown: return "PageDown";
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case Key_Shift: return "Shift";
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case Key_Control: return "Control";
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case Key_Alt: return "Alt";
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case Key_CapsLock: return "CapsLock";
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case Key_NumLock: return "NumLock";
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case Key_ScrollLock: return "ScrollLock";
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case Key_F1: return "F1";
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case Key_F2: return "F2";
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case Key_F3: return "F3";
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case Key_F4: return "F4";
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case Key_F5: return "F5";
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case Key_F6: return "F6";
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case Key_F7: return "F7";
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case Key_F8: return "F8";
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case Key_F9: return "F9";
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case Key_F10: return "F10";
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case Key_F11: return "F11";
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case Key_F12: return "F12";
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case Key_Space: return "Space";
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case Key_ExclamationPoint: return "!";
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case Key_DoubleQuote: return "\"";
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case Key_Hashtag: return "#";
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case Key_Dollar: return "$";
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case Key_Percent: return "%";
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case Key_Ampersand: return "&";
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case Key_Apostrophe: return "'";
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case Key_LeftParen: return "(";
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case Key_RightParen: return ")";
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case Key_Asterisk: return "*";
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case Key_Plus: return "+";
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case Key_Comma: return ",";
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case Key_Minus: return "-";
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case Key_Period: return ",";
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case Key_Slash: return "/";
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case Key_0: return "0";
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case Key_1: return "1";
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case Key_2: return "2";
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case Key_3: return "3";
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case Key_4: return "4";
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case Key_5: return "5";
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case Key_6: return "6";
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case Key_7: return "7";
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case Key_8: return "8";
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case Key_9: return "9";
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case Key_Colon: return ":";
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case Key_Semicolon: return ";";
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case Key_LessThan: return "<";
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case Key_Equal: return "=";
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case Key_GreaterThan: return ">";
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case Key_QuestionMark: return "?";
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case Key_AtSign: return "@";
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case Key_A: return "A";
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case Key_B: return "B";
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case Key_C: return "C";
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case Key_D: return "D";
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case Key_E: return "E";
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case Key_F: return "F";
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case Key_G: return "G";
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case Key_H: return "H";
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case Key_I: return "I";
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case Key_J: return "J";
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case Key_K: return "K";
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case Key_L: return "L";
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case Key_M: return "M";
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case Key_N: return "N";
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case Key_O: return "O";
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case Key_P: return "P";
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case Key_Q: return "Q";
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case Key_R: return "R";
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case Key_S: return "S";
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case Key_T: return "T";
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case Key_U: return "U";
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case Key_V: return "V";
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case Key_W: return "W";
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case Key_X: return "X";
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case Key_Y: return "Y";
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case Key_Z: return "Z";
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case Key_LeftBracket: return "[";
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case Key_RightBracket: return "]";
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case Key_Backslash: return "\\";
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case Key_Circumflex: return "^";
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case Key_Underscore: return "_";
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case Key_LeftBrace: return "{";
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case Key_RightBrace: return "}";
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case Key_Pipe: return "|";
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case Key_Tilde: return "~";
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case Key_Backtick: return "`";
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case Key_Invalid: return "Invalid";
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default:
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ASSERT_NOT_REACHED();
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}
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}
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String GShortcut::to_string() const
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{
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Vector<String> parts;
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if (m_modifiers & Mod_Ctrl)
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parts.append("Ctrl");
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if (m_modifiers & Mod_Shift)
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parts.append("Shift");
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if (m_modifiers & Mod_Alt)
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parts.append("Alt");
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if (m_modifiers & Mod_Logo)
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parts.append("Logo");
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parts.append(::to_string(m_key));
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StringBuilder builder;
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for (int i = 0; i < parts.size(); ++i) {
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builder.append(parts[i]);
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if (i != parts.size() - 1)
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builder.append('+');
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}
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return builder.to_string();
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}
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