ladybird/Userland/Libraries/LibWeb/Bindings/AudioConstructor.cpp
Linus Groh b84f8fb55b LibJS: Make intrinsics getters return NonnullGCPtr
Some of these are allocated upon initialization of the intrinsics, and
some lazily, but in neither case the getters actually return a nullptr.

This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has
an `operator T&()`), and also has the interesting side effect of forcing
us to explicitly use the FunctionObject& overload of call(), as passing
a NonnullGCPtr is ambigous - it could implicitly be turned into a Value
_or_ a FunctionObject& (so we have to dereference manually).
2023-04-13 14:29:42 +02:00

67 lines
2.3 KiB
C++

/*
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/AudioConstructor.h>
#include <LibWeb/Bindings/ExceptionOrUtils.h>
#include <LibWeb/Bindings/HTMLAudioElementPrototype.h>
#include <LibWeb/DOM/ElementFactory.h>
#include <LibWeb/HTML/Scripting/Environments.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/Namespace.h>
namespace Web::Bindings {
AudioConstructor::AudioConstructor(JS::Realm& realm)
: NativeFunction(realm.intrinsics().function_prototype())
{
}
JS::ThrowCompletionOr<void> AudioConstructor::initialize(JS::Realm& realm)
{
auto& vm = this->vm();
MUST_OR_THROW_OOM(NativeFunction::initialize(realm));
define_direct_property(vm.names.prototype, &ensure_web_prototype<Bindings::HTMLAudioElementPrototype>(realm, "HTMLAudioElement"), 0);
define_direct_property(vm.names.length, JS::Value(0), JS::Attribute::Configurable);
return {};
}
JS::ThrowCompletionOr<JS::Value> AudioConstructor::call()
{
return vm().throw_completion<JS::TypeError>(JS::ErrorType::ConstructorWithoutNew, "Audio");
}
// https://html.spec.whatwg.org/multipage/media.html#dom-audio
JS::ThrowCompletionOr<JS::NonnullGCPtr<JS::Object>> AudioConstructor::construct(FunctionObject&)
{
auto& vm = this->vm();
// 1. Let document be the current global object's associated Document.
auto& window = verify_cast<HTML::Window>(HTML::current_global_object());
auto& document = window.associated_document();
// 2. Let audio be the result of creating an element given document, audio, and the HTML namespace.
auto audio = TRY(Bindings::throw_dom_exception_if_needed(vm, [&]() { return DOM::create_element(document, HTML::TagNames::audio, Namespace::HTML); }));
// 3. Set an attribute value for audio using "preload" and "auto".
MUST(audio->set_attribute(HTML::AttributeNames::preload, "auto"sv));
auto src_value = vm.argument(0);
// 4. If src is given, then set an attribute value for audio using "src" and src.
// (This will cause the user agent to invoke the object's resource selection algorithm before returning.)
if (!src_value.is_undefined()) {
auto src = TRY(src_value.to_deprecated_string(vm));
MUST(audio->set_attribute(HTML::AttributeNames::src, move(src)));
}
// 5. Return audio.
return audio;
}
}