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cc707270ae
By tracking what virtual desktop a window is on, and what desktop is being viewed we can show or hide the window buttons accordingly.
106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include "WindowIdentifier.h"
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#include <AK/HashMap.h>
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#include <AK/String.h>
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#include <LibGUI/Button.h>
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#include <LibGfx/Rect.h>
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class Window {
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public:
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explicit Window(const WindowIdentifier& identifier)
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: m_identifier(identifier)
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{
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}
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~Window()
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{
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if (m_button)
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m_button->remove_from_parent();
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}
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const WindowIdentifier& identifier() const { return m_identifier; }
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void set_parent_identifier(const WindowIdentifier& parent_identifier) { m_parent_identifier = parent_identifier; }
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const WindowIdentifier& parent_identifier() const { return m_parent_identifier; }
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String title() const { return m_title; }
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void set_title(const String& title) { m_title = title; }
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Gfx::IntRect rect() const { return m_rect; }
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void set_rect(const Gfx::IntRect& rect) { m_rect = rect; }
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GUI::Button* button() { return m_button; }
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void set_button(GUI::Button* button) { m_button = button; }
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void set_active(bool active) { m_active = active; }
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bool is_active() const { return m_active; }
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void set_minimized(bool minimized) { m_minimized = minimized; }
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bool is_minimized() const { return m_minimized; }
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void set_modal(bool modal) { m_modal = modal; }
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bool is_modal() const { return m_modal; }
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void set_virtual_desktop(unsigned row, unsigned column)
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{
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m_virtual_desktop_row = row;
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m_virtual_desktop_column = column;
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}
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unsigned virtual_desktop_row() const { return m_virtual_desktop_row; }
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unsigned virtual_desktop_column() const { return m_virtual_desktop_column; }
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void set_progress(Optional<int> progress)
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{
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if (m_progress == progress)
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return;
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m_progress = progress;
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if (m_button)
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m_button->update();
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}
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Optional<int> progress() const { return m_progress; }
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const Gfx::Bitmap* icon() const { return m_icon.ptr(); }
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private:
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WindowIdentifier m_identifier;
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WindowIdentifier m_parent_identifier;
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String m_title;
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Gfx::IntRect m_rect;
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RefPtr<GUI::Button> m_button;
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RefPtr<Gfx::Bitmap> m_icon;
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unsigned m_virtual_desktop_row { 0 };
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unsigned m_virtual_desktop_column { 0 };
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bool m_active { false };
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bool m_minimized { false };
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bool m_modal { false };
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Optional<int> m_progress;
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};
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class WindowList {
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public:
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static WindowList& the();
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template<typename Callback>
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void for_each_window(Callback callback)
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{
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for (auto& it : m_windows)
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callback(*it.value);
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}
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Window* find_parent(const Window&);
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Window* window(const WindowIdentifier&);
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Window& ensure_window(const WindowIdentifier&);
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void remove_window(const WindowIdentifier&);
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private:
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HashMap<WindowIdentifier, NonnullOwnPtr<Window>> m_windows;
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};
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