ladybird/Userland/Libraries/LibWeb/Encoding/TextEncoder.cpp
Linus Groh b345a0acca LibJS+LibWeb: Reduce use of GlobalObject as an intermediary
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
  will later perform a direct lookup without going through the global
  object
2022-08-23 13:58:30 +01:00

44 lines
1.6 KiB
C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/FlyString.h>
#include <LibJS/Runtime/TypedArray.h>
#include <LibWeb/Bindings/Wrapper.h>
#include <LibWeb/Encoding/TextEncoder.h>
namespace Web::Encoding {
// https://encoding.spec.whatwg.org/#dom-textencoder-encode
JS::Uint8Array* TextEncoder::encode(String const& input) const
{
auto& vm = wrapper()->vm();
auto& realm = *vm.current_realm();
// NOTE: The AK::String returned from PrimitiveString::string() is always UTF-8, regardless of the internal string type, so most of these steps are no-ops.
// 1. Convert input to an I/O queue of scalar values.
// 2. Let output be the I/O queue of bytes « end-of-queue ».
// 3. While true:
// 1. Let item be the result of reading from input.
// 2. Let result be the result of processing an item with item, an instance of the UTF-8 encoder, input, output, and "fatal".
// 3. Assert: result is not an error.
// 4. If result is finished, then convert output into a byte sequence and return a Uint8Array object wrapping an ArrayBuffer containing output.
auto byte_buffer = input.to_byte_buffer();
auto array_length = byte_buffer.size();
auto* array_buffer = JS::ArrayBuffer::create(realm, move(byte_buffer));
return JS::Uint8Array::create(realm, array_length, *array_buffer);
}
// https://encoding.spec.whatwg.org/#dom-textencoder-encoding
FlyString const& TextEncoder::encoding()
{
static FlyString encoding = "utf-8"sv;
return encoding;
}
}