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38cb15ff49
This no longer belongs in BrowsingContext.
282 lines
13 KiB
C++
282 lines
13 KiB
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2022, Andrew Kaster <akaster@serenityos.org>
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/TypeCasts.h>
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#include <AK/Vector.h>
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#include <LibJS/Heap/Handle.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/DOM/ShadowRoot.h>
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#include <LibWeb/HTML/Focus.h>
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#include <LibWeb/HTML/TraversableNavigable.h>
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#include <LibWeb/UIEvents/FocusEvent.h>
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namespace Web::HTML {
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// https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
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static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node* new_focus_target)
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{
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// 1. If the last entry in old chain and the last entry in new chain are the same,
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// pop the last entry from old chain and the last entry from new chain and redo this step.
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while (!old_chain.is_empty()
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&& !new_chain.is_empty()
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&& &old_chain.last() == &new_chain.last()) {
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(void)old_chain.take_last();
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(void)new_chain.take_last();
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}
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// 2. For each entry entry in old chain, in order, run these substeps:
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for (auto& entry : old_chain) {
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// FIXME: 1. If entry is an input element, and the change event applies to the element,
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// and the element does not have a defined activation behavior,
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// and the user has changed the element's value or its list of selected files
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// while the control was focused without committing that change
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// (such that it is different to what it was when the control was first focused),
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// then fire an event named change at the element,
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// with the bubbles attribute initialized to true.
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JS::GCPtr<DOM::EventTarget> blur_event_target;
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if (is<DOM::Element>(*entry)) {
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// 2. If entry is an element, let blur event target be entry.
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blur_event_target = entry.ptr();
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} else if (is<DOM::Document>(*entry)) {
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// If entry is a Document object, let blur event target be that Document object's relevant global object.
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blur_event_target = &static_cast<DOM::Document&>(*entry).window();
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}
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// 3. If entry is the last entry in old chain, and entry is an Element,
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// and the last entry in new chain is also an Element,
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// then let related blur target be the last entry in new chain.
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// Otherwise, let related blur target be null.
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JS::GCPtr<DOM::EventTarget> related_blur_target;
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if (!old_chain.is_empty()
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&& &entry == &old_chain.last()
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&& is<DOM::Element>(*entry)
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&& !new_chain.is_empty()
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&& is<DOM::Element>(*new_chain.last())) {
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related_blur_target = new_chain.last().ptr();
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}
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// 4. If blur event target is not null, fire a focus event named blur at blur event target,
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// with related blur target as the related target.
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if (blur_event_target) {
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// FIXME: Implement the "fire a focus event" spec operation.
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auto blur_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::blur);
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blur_event->set_related_target(related_blur_target);
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blur_event_target->dispatch_event(blur_event);
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}
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}
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// FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
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// (For example, some platforms select the contents of a text control when that control is focused.)
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(void)new_focus_target;
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// 4. For each entry entry in new chain, in reverse order, run these substeps:
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for (auto& entry : new_chain.in_reverse()) {
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// 1. If entry is a focusable area: designate entry as the focused area of the document.
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// FIXME: This isn't entirely right.
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if (is<DOM::Element>(*entry))
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entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
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JS::GCPtr<DOM::EventTarget> focus_event_target;
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if (is<DOM::Element>(*entry)) {
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// 2. If entry is an element, let focus event target be entry.
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focus_event_target = entry.ptr();
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} else if (is<DOM::Document>(*entry)) {
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// If entry is a Document object, let focus event target be that Document object's relevant global object.
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focus_event_target = &static_cast<DOM::Document&>(*entry).window();
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}
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// 3. If entry is the last entry in new chain, and entry is an Element,
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// and the last entry in old chain is also an Element,
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// then let related focus target be the last entry in old chain.
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// Otherwise, let related focus target be null.
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JS::GCPtr<DOM::EventTarget> related_focus_target;
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if (!new_chain.is_empty()
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&& &entry == &new_chain.last()
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&& is<DOM::Element>(*entry)
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&& !old_chain.is_empty()
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&& is<DOM::Element>(*old_chain.last())) {
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related_focus_target = old_chain.last().ptr();
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}
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// 4. If focus event target is not null, fire a focus event named focus at focus event target,
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// with related focus target as the related target.
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if (focus_event_target) {
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// FIXME: Implement the "fire a focus event" spec operation.
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auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus);
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focus_event->set_related_target(related_focus_target);
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focus_event_target->dispatch_event(focus_event);
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}
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}
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
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static Vector<JS::Handle<DOM::Node>> focus_chain(DOM::Node* subject)
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{
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// FIXME: Move this somewhere more spec-friendly.
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if (!subject)
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return {};
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// 1. Let output be an empty list.
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Vector<JS::Handle<DOM::Node>> output;
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// 2. Let currentObject be subject.
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auto* current_object = subject;
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// 3. While true:
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while (true) {
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// 1. Append currentObject to output.
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output.append(JS::make_handle(*current_object));
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// FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
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// FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
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// FIXME: Everything below needs work. The conditions are not entirely right.
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if (!is<DOM::Document>(*current_object)) {
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// 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
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current_object = ¤t_object->document();
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} else if (is<DOM::Document>(*current_object)
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&& current_object->navigable()
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&& current_object->navigable()->parent()) {
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// Otherwise, if currentObject is a Document whose node navigable's parent is non-null, then set currentObject to currentObject's node navigable's parent.
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current_object = current_object->navigable()->container();
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} else {
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// Otherwise, break.
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break;
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}
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}
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// 4. Return output.
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return output;
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}
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// https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
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// FIXME: This should accept more types.
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void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target, [[maybe_unused]] Optional<DeprecatedString> focus_trigger)
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{
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// FIXME: 1. If new focus target is not a focusable area, then set new focus target
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// to the result of getting the focusable area for new focus target,
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// given focus trigger if it was passed.
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// 2. If new focus target is null, then:
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if (!new_focus_target) {
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// 1. If no fallback target was specified, then return.
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if (!fallback_target)
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return;
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// 2. Otherwise, set new focus target to the fallback target.
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new_focus_target = fallback_target;
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}
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// 3. If new focus target is a navigable container with non-null nested browsing context,
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// then set new focus target to the nested browsing context's active document.
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if (is<HTML::NavigableContainer>(*new_focus_target)) {
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auto& navigable_container = static_cast<HTML::NavigableContainer&>(*new_focus_target);
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if (auto* nested_browsing_context = navigable_container.nested_browsing_context())
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new_focus_target = nested_browsing_context->active_document();
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}
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// FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
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// 5. If new focus target is the currently focused area of a top-level browsing context, then return.
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if (!new_focus_target->document().browsing_context())
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return;
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auto top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
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if (new_focus_target == top_level_browsing_context->currently_focused_area().ptr())
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return;
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// 6. Let old chain be the current focus chain of the top-level browsing context in which
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// new focus target finds itself.
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auto old_chain = focus_chain(top_level_browsing_context->currently_focused_area());
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// 7. Let new chain be the focus chain of new focus target.
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auto new_chain = focus_chain(new_focus_target);
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// 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
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run_focus_update_steps(old_chain, new_chain, new_focus_target);
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}
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void run_unfocusing_steps(DOM::Node* old_focus_target)
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{
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// NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
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// area of a top-level browsing context. For example, if the currently focused area of a top-level browsing context
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// is a viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
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// with the focusing steps.
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auto is_shadow_host = [](DOM::Node* node) {
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return is<DOM::Element>(node) && static_cast<DOM::Element*>(node)->is_shadow_host();
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};
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// 1. If old focus target is a shadow host whose shadow root's delegates focus is true, and old focus target's
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// shadow root is a shadow-including inclusive ancestor of the currently focused area of a top-level browsing
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// context's DOM anchor, then set old focus target to that currently focused area of a top-level browsing
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// context.
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if (is_shadow_host(old_focus_target)) {
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auto* shadow_root = static_cast<DOM::Element*>(old_focus_target)->shadow_root_internal();
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if (shadow_root->delegates_focus()) {
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auto top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
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if (auto currently_focused_area = top_level_browsing_context->currently_focused_area()) {
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if (shadow_root->is_shadow_including_ancestor_of(*currently_focused_area)) {
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old_focus_target = currently_focused_area;
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}
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}
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}
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}
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// FIXME: 2. If old focus target is inert, then return.
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// FIXME: 3. If old focus target is an area element and one of its shapes is the currently focused area of a
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// top-level browsing context, or, if old focus target is an element with one or more scrollable regions, and one
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// of them is the currently focused area of a top-level browsing context, then let old focus target be that
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// currently focused area of a top-level browsing context.
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// NOTE: HTMLAreaElement is currently missing the shapes property
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auto top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
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// 4. Let old chain be the current focus chain of the top-level browsing context in which old focus target finds itself.
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auto old_chain = focus_chain(top_level_browsing_context->currently_focused_area());
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// 5. If old focus target is not one of the entries in old chain, then return.
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for (auto& node : old_chain) {
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if (old_focus_target != node) {
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return;
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}
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}
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// 6. If old focus target is not a focusable area, then return.
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if (!old_focus_target->is_focusable())
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return;
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// 7. Let topDocument be old chain's last entry.
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auto* top_document = verify_cast<DOM::Document>(old_chain.last().ptr());
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// 8. If topDocument's node navigable has system focus, then run the focusing steps for topDocument's viewport.
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if (top_document->navigable()->traversable_navigable()->system_visibility_state() == HTML::VisibilityState::Visible) {
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// FIXME: run the focusing steps for topDocument's viewport (??)
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} else {
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// FIXME: Otherwise, apply any relevant platform-specific conventions for removing system focus from
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// topDocument's browsing context, and run the focus update steps with old chain, an empty list, and null
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// respectively.
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// What? It already doesn't have system focus, what possible platform-specific conventions are there?
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run_focus_update_steps(old_chain, {}, nullptr);
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}
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// FIXME: When the currently focused area of a top-level browsing context is somehow unfocused without another
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// element being explicitly focused in its stead, the user agent must immediately run the unfocusing steps for that
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// object.
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// What? How are we supposed to detect when something is "somehow unfocused without another element being explicitly focused"?
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}
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}
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