ladybird/LibGUI/GLabel.cpp
Andreas Kling 9b71307d49 WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.

Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.

The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.

For now I'm just happy with the cute effect. :^)
2019-02-19 01:42:53 +01:00

39 lines
896 B
C++

#include "GLabel.h"
#include <SharedGraphics/Painter.h>
#include <SharedGraphics/GraphicsBitmap.h>
GLabel::GLabel(GWidget* parent)
: GWidget(parent)
{
}
GLabel::~GLabel()
{
}
void GLabel::set_icon(RetainPtr<GraphicsBitmap>&& icon)
{
m_icon = move(icon);
}
void GLabel::set_text(String&& text)
{
if (text == m_text)
return;
m_text = move(text);
update();
}
void GLabel::paint_event(GPaintEvent&)
{
Painter painter(*this);
if (fill_with_background_color())
painter.fill_rect({ 0, 0, width(), height() }, background_color());
if (m_icon) {
auto icon_location = rect().center().translated(-(m_icon->width() / 2), -(m_icon->height() / 2));
painter.blit(icon_location, *m_icon, m_icon->rect());
}
if (!text().is_empty())
painter.draw_text({ 0, 0, width(), height() }, text(), m_text_alignment, foreground_color());
}