ladybird/LibGUI/GWindow.h
Andreas Kling 9b71307d49 WindowServer: Support windows with alpha channels. And per-WSWindow opacity.
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.

Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.

The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.

For now I'm just happy with the cute effect. :^)
2019-02-19 01:42:53 +01:00

84 lines
2.6 KiB
C++

#pragma once
#include "GObject.h"
#include <SharedGraphics/Rect.h>
#include <SharedGraphics/GraphicsBitmap.h>
#include <AK/AKString.h>
#include <AK/WeakPtr.h>
class GWidget;
class GWindow final : public GObject {
public:
GWindow(GObject* parent = nullptr);
virtual ~GWindow() override;
static GWindow* from_window_id(int);
void set_has_alpha_channel(bool);
void set_opacity(float);
int window_id() const { return m_window_id; }
String title() const;
void set_title(String&&);
int x() const { return rect().x(); }
int y() const { return rect().y(); }
int width() const { return rect().width(); }
int height() const { return rect().height(); }
Rect rect() const;
Size size() const { return rect().size(); }
void set_rect(const Rect&);
void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
Point position() const { return rect().location(); }
void move_to(int x, int y) { move_to({ x, y }); }
void move_to(const Point& point) { set_rect({ point, size() }); }
virtual void event(GEvent&) override;
bool is_visible() const;
bool is_active() const { return m_is_active; }
void show();
void hide();
void close();
GWidget* main_widget() { return m_main_widget; }
const GWidget* main_widget() const { return m_main_widget; }
void set_main_widget(GWidget*);
GWidget* focused_widget() { return m_focused_widget; }
const GWidget* focused_widget() const { return m_focused_widget; }
void set_focused_widget(GWidget*);
void update(const Rect& = Rect());
void set_global_cursor_tracking_widget(GWidget*);
GWidget* global_cursor_tracking_widget() { return m_global_cursor_tracking_widget.ptr(); }
const GWidget* global_cursor_tracking_widget() const { return m_global_cursor_tracking_widget.ptr(); }
bool should_exit_app_on_close() const { return m_should_exit_app_on_close; }
void set_should_exit_app_on_close(bool b) { m_should_exit_app_on_close = b; }
private:
virtual const char* class_name() const override { return "GWindow"; }
RetainPtr<GraphicsBitmap> m_backing;
int m_window_id { 0 };
float m_opacity_when_windowless { 1.0f };
GWidget* m_main_widget { nullptr };
GWidget* m_focused_widget { nullptr };
WeakPtr<GWidget> m_global_cursor_tracking_widget;
Rect m_rect_when_windowless;
String m_title_when_windowless;
Vector<Rect> m_pending_paint_event_rects;
bool m_is_active { false };
bool m_should_exit_app_on_close { false };
bool m_has_alpha_channel { false };
};