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5d180d1f99
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED) Since all of these checks are done in release builds as well, let's rename them to VERIFY to prevent confusion, as everyone is used to assertions being compiled out in release. We can introduce a new ASSERT macro that is specifically for debug checks, but I'm doing this wholesale conversion first since we've accumulated thousands of these already, and it's not immediately obvious which ones are suitable for ASSERT.
306 lines
10 KiB
C++
306 lines
10 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Function.h>
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#include <AK/NonnullOwnPtr.h>
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#include <AK/OwnPtr.h>
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#include <AK/Singleton.h>
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#include <AK/Time.h>
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#include <Kernel/Scheduler.h>
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#include <Kernel/Time/TimeManagement.h>
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#include <Kernel/TimerQueue.h>
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namespace Kernel {
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static AK::Singleton<TimerQueue> s_the;
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static SpinLock<u8> g_timerqueue_lock;
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ALWAYS_INLINE static u64 time_to_ns(const timespec& ts)
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{
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return (u64)ts.tv_sec * 1000000000ull + ts.tv_nsec;
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}
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ALWAYS_INLINE static timespec ns_to_time(u64 ns)
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{
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return { (time_t)(ns / 1000000000ull), (long)(ns % 1000000000ull) };
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}
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timespec Timer::remaining() const
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{
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if (m_remaining == 0)
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return {};
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return ns_to_time(m_remaining);
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}
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u64 Timer::now(bool is_firing) const
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{
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// NOTE: If is_firing is true then TimePrecision::Precise isn't really useful here.
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// We already have a quite precise time stamp because we just updated the time in the
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// interrupt handler. In those cases, just use coarse timestamps.
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auto clock_id = m_clock_id;
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if (is_firing) {
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switch (clock_id) {
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case CLOCK_MONOTONIC:
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clock_id = CLOCK_MONOTONIC_COARSE;
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break;
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case CLOCK_MONOTONIC_RAW:
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// TODO: use a special CLOCK_MONOTONIC_RAW_COARSE like mechanism here
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break;
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case CLOCK_REALTIME:
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clock_id = CLOCK_REALTIME_COARSE;
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break;
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default:
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break;
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}
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}
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return time_to_ns(TimeManagement::the().current_time(clock_id).value());
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}
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TimerQueue& TimerQueue::the()
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{
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return *s_the;
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}
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UNMAP_AFTER_INIT TimerQueue::TimerQueue()
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{
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m_ticks_per_second = TimeManagement::the().ticks_per_second();
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}
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RefPtr<Timer> TimerQueue::add_timer_without_id(clockid_t clock_id, const timespec& deadline, Function<void()>&& callback)
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{
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if (deadline <= TimeManagement::the().current_time(clock_id).value())
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return {};
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// Because timer handlers can execute on any processor and there is
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// a race between executing a timer handler and cancel_timer() this
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// *must* be a RefPtr<Timer>. Otherwise calling cancel_timer() could
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// inadvertently cancel another timer that has been created between
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// returning from the timer handler and a call to cancel_timer().
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auto timer = adopt(*new Timer(clock_id, time_to_ns(deadline), move(callback)));
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ScopedSpinLock lock(g_timerqueue_lock);
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timer->m_id = 0; // Don't generate a timer id
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add_timer_locked(timer);
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return timer;
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}
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TimerId TimerQueue::add_timer(NonnullRefPtr<Timer>&& timer)
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{
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ScopedSpinLock lock(g_timerqueue_lock);
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timer->m_id = ++m_timer_id_count;
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VERIFY(timer->m_id != 0); // wrapped
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add_timer_locked(move(timer));
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return m_timer_id_count;
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}
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void TimerQueue::add_timer_locked(NonnullRefPtr<Timer> timer)
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{
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u64 timer_expiration = timer->m_expires;
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VERIFY(!timer->is_queued());
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auto& queue = queue_for_timer(*timer);
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if (queue.list.is_empty()) {
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queue.list.append(&timer.leak_ref());
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queue.next_timer_due = timer_expiration;
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} else {
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Timer* following_timer = nullptr;
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queue.list.for_each([&](Timer& t) {
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if (t.m_expires > timer_expiration) {
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following_timer = &t;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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if (following_timer) {
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bool next_timer_needs_update = queue.list.head() == following_timer;
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queue.list.insert_before(following_timer, &timer.leak_ref());
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if (next_timer_needs_update)
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queue.next_timer_due = timer_expiration;
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} else {
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queue.list.append(&timer.leak_ref());
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}
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}
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}
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TimerId TimerQueue::add_timer(clockid_t clock_id, timeval& deadline, Function<void()>&& callback)
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{
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auto expires = TimeManagement::the().current_time(clock_id).value();
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timespec_add_timeval(expires, deadline, expires);
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return add_timer(adopt(*new Timer(clock_id, time_to_ns(expires), move(callback))));
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}
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bool TimerQueue::cancel_timer(TimerId id)
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{
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Timer* found_timer = nullptr;
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Queue* timer_queue = nullptr;
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ScopedSpinLock lock(g_timerqueue_lock);
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if (m_timer_queue_monotonic.list.for_each([&](Timer& timer) {
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if (timer.m_id == id) {
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found_timer = &timer;
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timer_queue = &m_timer_queue_monotonic;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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})
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!= IterationDecision::Break) {
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m_timer_queue_realtime.list.for_each([&](Timer& timer) {
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if (timer.m_id == id) {
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found_timer = &timer;
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timer_queue = &m_timer_queue_realtime;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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}
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if (!found_timer) {
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// The timer may be executing right now, if it is then it should
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// be in m_timers_executing. If it is then release the lock
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// briefly to allow it to finish by removing itself
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// NOTE: This can only happen with multiple processors!
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while (m_timers_executing.for_each([&](Timer& timer) {
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if (timer.m_id == id)
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return IterationDecision::Break;
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return IterationDecision::Continue;
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}) == IterationDecision::Break) {
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// NOTE: This isn't the most efficient way to wait, but
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// it should only happen when multiple processors are used.
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// Also, the timers should execute pretty quickly, so it
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// should not loop here for very long. But we can't yield.
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lock.unlock();
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Processor::wait_check();
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lock.lock();
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}
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// We were not able to cancel the timer, but at this point
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// the handler should have completed if it was running!
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return false;
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}
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VERIFY(found_timer);
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VERIFY(timer_queue);
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remove_timer_locked(*timer_queue, *found_timer);
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return true;
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}
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bool TimerQueue::cancel_timer(Timer& timer)
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{
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auto& timer_queue = queue_for_timer(timer);
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ScopedSpinLock lock(g_timerqueue_lock);
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if (!timer_queue.list.contains_slow(&timer)) {
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// The timer may be executing right now, if it is then it should
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// be in m_timers_executing. If it is then release the lock
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// briefly to allow it to finish by removing itself
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// NOTE: This can only happen with multiple processors!
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while (m_timers_executing.contains_slow(&timer)) {
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// NOTE: This isn't the most efficient way to wait, but
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// it should only happen when multiple processors are used.
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// Also, the timers should execute pretty quickly, so it
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// should not loop here for very long. But we can't yield.
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lock.unlock();
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Processor::wait_check();
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lock.lock();
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}
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// We were not able to cancel the timer, but at this point
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// the handler should have completed if it was running!
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return false;
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}
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VERIFY(timer.ref_count() > 1);
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remove_timer_locked(timer_queue, timer);
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return true;
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}
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void TimerQueue::remove_timer_locked(Queue& queue, Timer& timer)
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{
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bool was_next_timer = (queue.list.head() == &timer);
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queue.list.remove(&timer);
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timer.set_queued(false);
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auto now = timer.now(false);
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if (timer.m_expires > now)
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timer.m_remaining = timer.m_expires - now;
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if (was_next_timer)
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update_next_timer_due(queue);
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// Whenever we remove a timer that was still queued (but hasn't been
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// fired) we added a reference to it. So, when removing it from the
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// queue we need to drop that reference.
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timer.unref();
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}
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void TimerQueue::fire()
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{
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ScopedSpinLock lock(g_timerqueue_lock);
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auto fire_timers = [&](Queue& queue) {
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auto* timer = queue.list.head();
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VERIFY(timer);
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VERIFY(queue.next_timer_due == timer->m_expires);
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while (timer && timer->now(true) > timer->m_expires) {
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queue.list.remove(timer);
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timer->set_queued(false);
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m_timers_executing.append(timer);
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update_next_timer_due(queue);
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lock.unlock();
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// Defer executing the timer outside of the irq handler
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Processor::current().deferred_call_queue([this, timer]() {
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timer->m_callback();
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ScopedSpinLock lock(g_timerqueue_lock);
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m_timers_executing.remove(timer);
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// Drop the reference we added when queueing the timer
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timer->unref();
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});
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lock.lock();
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timer = queue.list.head();
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}
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};
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if (!m_timer_queue_monotonic.list.is_empty())
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fire_timers(m_timer_queue_monotonic);
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if (!m_timer_queue_realtime.list.is_empty())
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fire_timers(m_timer_queue_realtime);
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}
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void TimerQueue::update_next_timer_due(Queue& queue)
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{
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VERIFY(g_timerqueue_lock.is_locked());
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if (auto* next_timer = queue.list.head())
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queue.next_timer_due = next_timer->m_expires;
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else
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queue.next_timer_due = 0;
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}
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}
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