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The implemented cloning mechanism should be sound: - If a PartitionTable is passed a File with ShouldCloseFileDescriptor::Yes, then it will keep it alive until the PartitionTable is destroyed. - If a PartitionTable is passed a File with ShouldCloseFileDescriptor::No, then the caller has to ensure that the file descriptor remains alive. If the caller is EBRPartitionTable, the same consideration holds. If the caller is PartitionEditor::PartitionModel, this is satisfied by keeping an OwnPtr<Core::File> around which is the originally opened file. Therefore, we never leak any fds, and never access a Core::File or fd after destroying it.
33 lines
818 B
C++
33 lines
818 B
C++
/*
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* Copyright (c) 2020-2022, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/NonnullRefPtr.h>
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#include <LibPartition/DiskPartitionMetadata.h>
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#include <LibPartition/PartitionableDevice.h>
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namespace Partition {
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class PartitionTable {
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public:
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Optional<DiskPartitionMetadata> partition(unsigned index) const;
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size_t partitions_count() const { return m_partitions.size(); }
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virtual ~PartitionTable() = default;
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virtual bool is_valid() const = 0;
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Vector<DiskPartitionMetadata> partitions() const { return m_partitions; }
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size_t block_size() const { return m_device.block_size(); }
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protected:
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explicit PartitionTable(PartitionableDevice&&);
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PartitionableDevice m_device;
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Vector<DiskPartitionMetadata> m_partitions;
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};
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}
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