ladybird/Userland/Libraries/LibWeb/Geometry/DOMPointReadOnly.cpp
Shannon Booth bad44f8fc9 LibWeb: Remove Bindings/Forward.h from LibWeb/Forward.h
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.

Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.

Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
2024-04-27 18:29:35 -04:00

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/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2024, Kenneth Myhra <kennethmyhra@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/DOMPointReadOnlyPrototype.h>
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/Geometry/DOMMatrix.h>
#include <LibWeb/Geometry/DOMPointReadOnly.h>
#include <LibWeb/HTML/StructuredSerialize.h>
#include <LibWeb/WebIDL/ExceptionOr.h>
namespace Web::Geometry {
JS_DEFINE_ALLOCATOR(DOMPointReadOnly);
JS::NonnullGCPtr<DOMPointReadOnly> DOMPointReadOnly::construct_impl(JS::Realm& realm, double x, double y, double z, double w)
{
return realm.heap().allocate<DOMPointReadOnly>(realm, realm, x, y, z, w);
}
JS::NonnullGCPtr<DOMPointReadOnly> DOMPointReadOnly::create(JS::Realm& realm)
{
return realm.heap().allocate<DOMPointReadOnly>(realm, realm);
}
DOMPointReadOnly::DOMPointReadOnly(JS::Realm& realm, double x, double y, double z, double w)
: PlatformObject(realm)
, m_x(x)
, m_y(y)
, m_z(z)
, m_w(w)
{
}
DOMPointReadOnly::DOMPointReadOnly(JS::Realm& realm)
: PlatformObject(realm)
{
}
// https://drafts.fxtf.org/geometry/#dom-dompointreadonly-frompoint
JS::NonnullGCPtr<DOMPointReadOnly> DOMPointReadOnly::from_point(JS::VM& vm, DOMPointInit const& other)
{
// The fromPoint(other) static method on DOMPointReadOnly must create a DOMPointReadOnly from the dictionary other.
return construct_impl(*vm.current_realm(), other.x, other.y, other.z, other.w);
}
DOMPointReadOnly::~DOMPointReadOnly() = default;
// https://drafts.fxtf.org/geometry/#dom-dompointreadonly-matrixtransform
WebIDL::ExceptionOr<JS::NonnullGCPtr<DOMPoint>> DOMPointReadOnly::matrix_transform(DOMMatrixInit& matrix) const
{
// 1. Let matrixObject be the result of invoking create a DOMMatrix from the dictionary matrix.
auto matrix_object = TRY(DOMMatrix::create_from_dom_matrix_init(realm(), matrix));
// 2. Return the result of invoking transform a point with a matrix, given the current point and matrixObject. The current point does not get modified.
return matrix_object->transform_point(*this);
}
void DOMPointReadOnly::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(DOMPointReadOnly);
}
WebIDL::ExceptionOr<void> DOMPointReadOnly::serialization_steps(HTML::SerializationRecord& serialized, bool, HTML::SerializationMemory&)
{
// 1. Set serialized.[[X]] to values x coordinate.
HTML::serialize_primitive_type(serialized, m_x);
// 2. Set serialized.[[Y]] to values y coordinate.
HTML::serialize_primitive_type(serialized, m_y);
// 3. Set serialized.[[Z]] to values z coordinate.
HTML::serialize_primitive_type(serialized, m_z);
// 4. Set serialized.[[W]] to values w coordinate.
HTML::serialize_primitive_type(serialized, m_w);
return {};
}
WebIDL::ExceptionOr<void> DOMPointReadOnly::deserialization_steps(ReadonlySpan<u32> const& serialized, size_t& position, HTML::DeserializationMemory&)
{
// 1. Set values x coordinate to serialized.[[X]].
m_x = HTML::deserialize_primitive_type<double>(serialized, position);
// 2. Set values y coordinate to serialized.[[Y]].
m_y = HTML::deserialize_primitive_type<double>(serialized, position);
// 3. Set values z coordinate to serialized.[[Z]].
m_z = HTML::deserialize_primitive_type<double>(serialized, position);
// 4. Set values w coordinate to serialized.[[W]].
m_w = HTML::deserialize_primitive_type<double>(serialized, position);
return {};
}
}