ladybird/Kernel/Graphics/VirtIOGPU/Protocol.h

335 lines
7.3 KiB
C++

/*
* Copyright (c) 2021, Sahan Fernando <sahan.h.fernando@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Types.h>
#define VIRTIO_GPU_MAX_SCANOUTS 16
namespace Kernel::Graphics::VirtIOGPU {
AK_TYPEDEF_DISTINCT_ORDERED_ID(u32, ContextID);
AK_TYPEDEF_DISTINCT_ORDERED_ID(u32, ResourceID);
AK_TYPEDEF_DISTINCT_ORDERED_ID(u32, ScanoutID);
};
#define VREND_MAX_CTX 64
#define VIRGL_BIND_DEPTH_STENCIL (1 << 0)
#define VIRGL_BIND_RENDER_TARGET (1 << 1)
#define VIRGL_BIND_SAMPLER_VIEW (1 << 3)
#define VIRGL_BIND_VERTEX_BUFFER (1 << 4)
#define VIRGL_BIND_INDEX_BUFFER (1 << 5)
#define VIRGL_BIND_CONSTANT_BUFFER (1 << 6)
#define VIRGL_BIND_DISPLAY_TARGET (1 << 7)
#define VIRGL_BIND_COMMAND_ARGS (1 << 8)
#define VIRGL_BIND_STREAM_OUTPUT (1 << 11)
#define VIRGL_BIND_SHADER_BUFFER (1 << 14)
#define VIRGL_BIND_QUERY_BUFFER (1 << 15)
#define VIRGL_BIND_CURSOR (1 << 16)
#define VIRGL_BIND_CUSTOM (1 << 17)
#define VIRGL_BIND_SCANOUT (1 << 18)
namespace Kernel::Graphics::VirtIOGPU::Protocol {
// Specification equivalent: enum virtio_gpu_ctrl_type
enum class CommandType : u32 {
/* 2d commands */
VIRTIO_GPU_CMD_GET_DISPLAY_INFO = 0x0100,
VIRTIO_GPU_CMD_RESOURCE_CREATE_2D,
VIRTIO_GPU_CMD_RESOURCE_UNREF,
VIRTIO_GPU_CMD_SET_SCANOUT,
VIRTIO_GPU_CMD_RESOURCE_FLUSH,
VIRTIO_GPU_CMD_TRANSFER_TO_HOST_2D,
VIRTIO_GPU_CMD_RESOURCE_ATTACH_BACKING,
VIRTIO_GPU_CMD_RESOURCE_DETACH_BACKING,
VIRTIO_GPU_CMD_GET_CAPSET_INFO,
VIRTIO_GPU_CMD_GET_CAPSET,
VIRTIO_GPU_CMD_GET_EDID,
/* 3d commands */
VIRTIO_GPU_CMD_CTX_CREATE = 0x0200,
VIRTIO_GPU_CMD_CTX_DESTROY,
VIRTIO_GPU_CMD_CTX_ATTACH_RESOURCE,
VIRTIO_GPU_CMD_CTX_DETACH_RESOURCE,
VIRTIO_GPU_CMD_RESOURCE_CREATE_3D,
VIRTIO_GPU_CMD_TRANSFER_TO_HOST_3D,
VIRTIO_GPU_CMD_TRANSFER_FROM_HOST_3D,
VIRTIO_GPU_CMD_SUBMIT_3D,
VIRTIO_GPU_CMD_RESOURCE_MAP_BLOB,
VIRTIO_GPU_CMD_RESOURCE_UNMAP_BLOB,
/* cursor commands */
VIRTIO_GPU_CMD_UPDATE_CURSOR = 0x0300,
VIRTIO_GPU_CMD_MOVE_CURSOR,
/* success responses */
VIRTIO_GPU_RESP_OK_NODATA = 0x1100,
VIRTIO_GPU_RESP_OK_DISPLAY_INFO,
VIRTIO_GPU_RESP_OK_CAPSET_INFO,
VIRTIO_GPU_RESP_OK_CAPSET,
VIRTIO_GPU_RESP_OK_EDID,
/* error responses */
VIRTIO_GPU_RESP_ERR_UNSPEC = 0x1200,
VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY,
VIRTIO_GPU_RESP_ERR_INVALID_SCANOUT_ID,
VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID,
VIRTIO_GPU_RESP_ERR_INVALID_CONTEXT_ID,
VIRTIO_GPU_RESP_ERR_INVALID_PARAMETER,
};
enum class ObjectType : u32 {
NONE,
BLEND,
RASTERIZER,
DSA,
SHADER,
VERTEX_ELEMENTS,
SAMPLER_VIEW,
SAMPLER_STATE,
SURFACE,
QUERY,
STREAMOUT_TARGET,
MSAA_SURFACE,
MAX_OBJECTS,
};
enum class PipeTextureTarget : u32 {
BUFFER = 0,
TEXTURE_1D,
TEXTURE_2D,
TEXTURE_3D,
TEXTURE_CUBE,
TEXTURE_RECT,
TEXTURE_1D_ARRAY,
TEXTURE_2D_ARRAY,
TEXTURE_CUBE_ARRAY,
MAX
};
enum class PipePrimitiveTypes : u32 {
POINTS = 0,
LINES,
LINE_LOOP,
LINE_STRIP,
TRIANGLES,
TRIANGLE_STRIP,
TRIANGLE_FAN,
QUADS,
QUAD_STRIP,
POLYGON,
LINES_ADJACENCY,
LINE_STRIP_ADJACENCY,
TRIANGLES_ADJACENCY,
TRIANGLE_STRIP_ADJACENCY,
PATCHES,
MAX
};
// Specification equivalent: struct virtio_gpu_ctrl_hdr
struct ControlHeader {
u32 type;
u32 flags;
u64 fence_id;
u32 context_id;
u32 padding;
};
// Specification equivalent: struct virtio_gpu_rect
struct Rect {
u32 x;
u32 y;
u32 width;
u32 height;
};
// Specification equivalent: struct virtio_gpu_resp_display_info
struct DisplayInfoResponse {
ControlHeader header;
// Specification equivalent: struct virtio_gpu_display_one
struct Display {
Rect rect;
u32 enabled;
u32 flags;
} scanout_modes[VIRTIO_GPU_MAX_SCANOUTS];
};
// Specification equivalent: enum virtio_gpu_formats
enum class TextureFormat : u32 {
VIRTIO_GPU_FORMAT_B8G8R8A8_UNORM = 1,
VIRTIO_GPU_FORMAT_B8G8R8X8_UNORM = 2,
VIRTIO_GPU_FORMAT_A8R8G8B8_UNORM = 3,
VIRTIO_GPU_FORMAT_X8R8G8B8_UNORM = 4,
VIRTIO_GPU_FORMAT_R8G8B8A8_UNORM = 67,
VIRTIO_GPU_FORMAT_X8B8G8R8_UNORM = 68,
VIRTIO_GPU_FORMAT_A8B8G8R8_UNORM = 121,
VIRTIO_GPU_FORMAT_R8G8B8X8_UNORM = 134,
};
// Specification equivalent: struct virtio_gpu_resource_create_2d
struct ResourceCreate2D {
ControlHeader header;
u32 resource_id;
u32 format;
u32 width;
u32 height;
};
// Specification equivalent: struct virtio_gpu_resource_create_3d
struct ResourceCreate3D {
ControlHeader header;
u32 resource_id;
u32 target;
u32 format;
u32 bind;
u32 width;
u32 height;
u32 depth;
u32 array_size;
u32 last_level;
u32 nr_samples;
u32 flags;
u32 padding;
};
// Specification equivalent: struct virtio_gpu_resource_unref
struct ResourceUnref {
ControlHeader header;
u32 resource_id;
u32 padding;
};
// Specification equivalent: struct virtio_gpu_set_scanout
struct SetScanOut {
ControlHeader header;
Rect rect;
u32 scanout_id;
u32 resource_id;
};
// Specification equivalent: struct virtio_gpu_mem_entry
struct MemoryEntry {
u64 address;
u32 length;
u32 padding;
};
// Specification equivalent: struct virtio_gpu_resource_attach_backing
struct ResourceAttachBacking {
ControlHeader header;
u32 resource_id;
u32 num_entries;
};
// Specification equivalent: struct virtio_gpu_resource_detach_backing
struct ResourceDetachBacking {
ControlHeader header;
u32 resource_id;
u32 padding;
};
// Specification equivalent: struct virtio_gpu_transfer_to_host_2d
struct TransferToHost2D {
ControlHeader header;
Rect rect;
u64 offset;
u32 resource_id;
u32 padding;
};
// Specification equivalent: struct virtio_gpu_resource_flush
struct ResourceFlush {
ControlHeader header;
Rect rect;
u32 resource_id;
u32 padding;
};
// Specification equivalent: struct virtio_gpu_get_edid
struct GetEDID {
ControlHeader header;
u32 scanout_id;
u32 padding;
};
// Specification equivalent: struct virtio_gpu_resp_edid
struct GetEDIDResponse {
ControlHeader header;
u32 size;
u32 padding;
u8 edid[1024];
};
// No equivalent in specification
struct ContextCreate {
ControlHeader header;
u32 name_length;
u32 padding;
AK::Array<char, 64> debug_name;
};
static_assert(sizeof(ContextCreate::debug_name) == 64);
// No equivalent in specification
struct ContextAttachResource {
ControlHeader header;
u32 resource_id;
u32 padding;
};
// No equivalent in specification
struct CommandSubmit {
ControlHeader header;
u32 size;
u32 padding;
};
namespace Gallium {
enum class PipeTextureTarget : u32 {
BUFFER,
TEXTURE_1D,
TEXTURE_2D,
TEXTURE_3D,
TEXTURE_CUBE,
TEXTURE_RECT,
TEXTURE_1D_ARRAY,
TEXTURE_2D_ARRAY,
TEXTURE_CUBE_ARRAY,
MAX_TEXTURE_TYPES,
};
enum class ShaderType : u32 {
SHADER_VERTEX = 0,
SHADER_FRAGMENT,
SHADER_GEOMETRY,
SHADER_TESS_CTRL,
SHADER_TESS_EVAL,
SHADER_COMPUTE,
SHADER_TYPES
};
}
struct Resource3DSpecification {
Gallium::PipeTextureTarget target;
u32 format;
u32 bind;
u32 width;
u32 height;
u32 depth;
u32 array_size;
u32 last_level;
u32 nr_samples;
u32 flags;
u32 padding;
};
}