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bad44f8fc9
This was resulting in a whole lot of rebuilding whenever a new IDL interface was added. Instead, just directly include the prototype in every C++ file which needs it. While we only really need a forward declaration in each cpp file; including the full prototype header (which itself only includes LibJS/Object.h, which is already transitively brought in by PlatformObject) - it seems like a small price to pay compared to what feels like a full rebuild of LibWeb whenever a new IDL file is added. Given all of these includes are only needed for the ::initialize method, there is probably a smart way of avoiding this problem altogether. I've considered both using some macro trickery or generating these functions somehow instead.
39 lines
992 B
C++
39 lines
992 B
C++
/*
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/AbstractRangePrototype.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/DOM/AbstractRange.h>
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#include <LibWeb/DOM/Document.h>
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namespace Web::DOM {
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AbstractRange::AbstractRange(Node& start_container, WebIDL::UnsignedLong start_offset, Node& end_container, WebIDL::UnsignedLong end_offset)
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: Bindings::PlatformObject(start_container.realm())
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, m_start_container(start_container)
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, m_start_offset(start_offset)
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, m_end_container(end_container)
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, m_end_offset(end_offset)
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{
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}
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AbstractRange::~AbstractRange() = default;
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void AbstractRange::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(AbstractRange);
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}
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void AbstractRange::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_start_container);
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visitor.visit(m_end_container);
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}
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}
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