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c1a4dfeffb
It seems like overly-specific classes were written for no good reason. Instead of making each adapter to have its own unique FramebufferDevice class, let's generalize everything to keep implementation more consistent.
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
/*
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* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/NonnullOwnPtr.h>
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#include <AK/String.h>
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#include <AK/Types.h>
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#include <Kernel/Devices/BlockDevice.h>
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#include <Kernel/Graphics/GraphicsDevice.h>
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#include <Kernel/PhysicalAddress.h>
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#include <Kernel/SpinLock.h>
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#include <Kernel/VM/AnonymousVMObject.h>
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namespace Kernel {
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class FramebufferDevice : public BlockDevice {
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AK_MAKE_ETERNAL
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public:
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static NonnullRefPtr<FramebufferDevice> create(const GraphicsDevice&, size_t, PhysicalAddress, size_t, size_t, size_t);
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virtual int ioctl(FileDescription&, unsigned request, FlatPtr arg) override;
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virtual KResultOr<Region*> mmap(Process&, FileDescription&, const Range&, u64 offset, int prot, bool shared) override;
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// ^Device
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virtual mode_t required_mode() const override { return 0660; }
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virtual String device_name() const override;
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virtual void deactivate_writes();
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virtual void activate_writes();
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size_t framebuffer_size_in_bytes() const;
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virtual ~FramebufferDevice() {};
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void initialize();
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private:
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// ^File
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virtual const char* class_name() const { return "FramebufferDevice"; }
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virtual bool can_read(const FileDescription&, size_t) const override final { return true; }
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virtual bool can_write(const FileDescription&, size_t) const override final { return true; }
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virtual void start_request(AsyncBlockDeviceRequest& request) override final { request.complete(AsyncDeviceRequest::Failure); }
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virtual KResultOr<size_t> read(FileDescription&, u64, UserOrKernelBuffer&, size_t) override { return -EINVAL; }
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virtual KResultOr<size_t> write(FileDescription&, u64, const UserOrKernelBuffer&, size_t) override { return -EINVAL; }
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FramebufferDevice(const GraphicsDevice&, size_t, PhysicalAddress, size_t, size_t, size_t);
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PhysicalAddress m_framebuffer_address;
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size_t m_framebuffer_pitch { 0 };
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size_t m_framebuffer_width { 0 };
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size_t m_framebuffer_height { 0 };
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SpinLock<u8> m_activation_lock;
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RefPtr<AnonymousVMObject> m_real_framebuffer_vmobject;
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RefPtr<AnonymousVMObject> m_swapped_framebuffer_vmobject;
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OwnPtr<Region> m_real_framebuffer_region;
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OwnPtr<Region> m_swapped_framebuffer_region;
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bool m_graphical_writes_enabled { true };
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RefPtr<AnonymousVMObject> m_userspace_real_framebuffer_vmobject;
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Region* m_userspace_framebuffer_region { nullptr };
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size_t m_y_offset { 0 };
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size_t m_output_port_index;
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NonnullRefPtr<GraphicsDevice> m_graphics_adapter;
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};
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}
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