ladybird/Userland/Applications/Spreadsheet/SpreadsheetView.h
Zack Penn e41dfa6599 Spreadsheet: Add undo/redo implementation
The Spreadsheet application currently does not support undo/redo,
and with this update, we are starting the process of adding this feature
:-)

Additionally, the save dialog has been updated to use
GUI::MessageBox::ask_about_unsaved_changes() for system cohesity.

Spreadsheet: Add basic undo functinoality

The spreadsheet application now has basic support for undo. Testing of
this feature is limited, and may not work as intended yet.

Spreadsheet: Add callback when a cell's value is changed

In addition to the callback being added, this commit also exposes the
SheetModel class via a getter in SpreadSheetView.

Spreadsheet: Remove debug statements and use cell change callback

This commit uses the on_cell_data_change callback from within the
SheetModel class. This allows for us to push/pop changes to the undo
stack.

With this, we have basic Undo/Redo functionality :-)

Spreadsheet: Actually add window::set_modified

Spreadsheet: Const-correctness :-)

Spreadsheet: Reorder the edit menu actions
2022-02-21 16:04:48 +03:30

167 lines
4.5 KiB
C++

/*
* Copyright (c) 2020-2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Spreadsheet.h"
#include "SpreadsheetModel.h"
#include <LibGUI/AbstractTableView.h>
#include <LibGUI/ModelEditingDelegate.h>
#include <LibGUI/TableView.h>
#include <LibGUI/Widget.h>
#include <string.h>
namespace Spreadsheet {
class CellEditor final : public GUI::TextEditor {
C_OBJECT(CellEditor);
public:
virtual ~CellEditor() = default;
Function<void(GUI::KeyEvent&)> on_cursor_key_pressed;
private:
CellEditor()
: TextEditor(TextEditor::Type::SingleLine)
{
}
static bool is_navigation(const GUI::KeyEvent& event)
{
if (event.modifiers() == KeyModifier::Mod_Shift && event.key() == KeyCode::Key_Tab)
return true;
if (event.modifiers())
return false;
switch (event.key()) {
case KeyCode::Key_Tab:
case KeyCode::Key_Left:
case KeyCode::Key_Right:
case KeyCode::Key_Up:
case KeyCode::Key_Down:
case KeyCode::Key_Return:
return true;
default:
return false;
}
}
virtual void keydown_event(GUI::KeyEvent& event) override
{
if (is_navigation(event))
on_cursor_key_pressed(event);
else
TextEditor::keydown_event(event);
}
};
class InfinitelyScrollableTableView : public GUI::TableView {
C_OBJECT(InfinitelyScrollableTableView)
public:
Function<void()> on_reaching_vertical_end;
Function<void()> on_reaching_horizontal_end;
private:
InfinitelyScrollableTableView()
: m_horizontal_scroll_end_timer(Core::Timer::construct())
, m_vertical_scroll_end_timer(Core::Timer::construct())
{
}
virtual void did_scroll() override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void mouseup_event(GUI::MouseEvent&) override;
bool m_should_intercept_drag { false };
bool m_has_committed_to_dragging { false };
bool m_is_dragging_for_copy { false };
GUI::ModelIndex m_starting_selection_index;
RefPtr<Core::Timer> m_horizontal_scroll_end_timer;
RefPtr<Core::Timer> m_vertical_scroll_end_timer;
};
class SpreadsheetView final : public GUI::Widget {
C_OBJECT(SpreadsheetView);
public:
~SpreadsheetView() = default;
Sheet* sheet_if_available() { return m_sheet; }
const GUI::ModelIndex* cursor() const
{
return &m_table_view->cursor_index();
}
Function<void(Vector<Position>&&)> on_selection_changed;
Function<void()> on_selection_dropped;
void move_cursor(GUI::AbstractView::CursorMovement);
NonnullRefPtr<SheetModel> model() { return m_sheet_model; };
private:
virtual void hide_event(GUI::HideEvent&) override;
virtual void show_event(GUI::ShowEvent&) override;
void update_with_model();
SpreadsheetView(Sheet&);
class EditingDelegate final : public GUI::StringModelEditingDelegate {
public:
EditingDelegate(const Sheet& sheet)
: m_sheet(sheet)
{
}
virtual void set_value(GUI::Variant const&, GUI::ModelEditingDelegate::SelectionBehavior) override;
virtual RefPtr<Widget> create_widget() override
{
auto textbox = CellEditor::construct();
textbox->on_escape_pressed = [this] {
rollback();
};
textbox->on_cursor_key_pressed = [this](auto& event) {
commit();
on_cursor_key_pressed(event);
};
textbox->on_focusout = [this] {
on_cell_focusout(index(), value());
};
return textbox;
}
Function<void(GUI::KeyEvent&)> on_cursor_key_pressed;
Function<void(const GUI::ModelIndex&, const GUI::Variant&)> on_cell_focusout;
private:
bool m_has_set_initial_value { false };
const Sheet& m_sheet;
};
class TableCellPainter final : public GUI::TableCellPaintingDelegate {
public:
TableCellPainter(const GUI::TableView& view)
: m_table_view(view)
{
}
void paint(GUI::Painter&, const Gfx::IntRect&, const Gfx::Palette&, const GUI::ModelIndex&) override;
private:
const GUI::TableView& m_table_view;
};
NonnullRefPtr<Sheet> m_sheet;
NonnullRefPtr<SheetModel> m_sheet_model;
RefPtr<InfinitelyScrollableTableView> m_table_view;
RefPtr<GUI::Menu> m_cell_range_context_menu;
};
}