ladybird/LibGUI/GButton.h
Andreas Kling bf30502560 LibGUI: Implement enter/leave events (with WindowServer support.)
Windows now learn when the mouse cursor leaves or enters them.
Use this to implement GWidget::{enter,leave}_event() and use that
to implement the CoolBar button effect. :^)
2019-02-20 10:12:19 +01:00

44 lines
1.3 KiB
C++

#pragma once
#include <LibGUI/GWidget.h>
#include <LibGUI/GStyle.h>
#include <AK/AKString.h>
#include <AK/Function.h>
#include <SharedGraphics/GraphicsBitmap.h>
class GButton : public GWidget {
public:
explicit GButton(GWidget* parent);
virtual ~GButton() override;
String caption() const { return m_caption; }
void set_caption(String&&);
void set_icon(RetainPtr<GraphicsBitmap>&& icon) { m_icon = move(icon); }
const GraphicsBitmap* icon() const { return m_icon.ptr(); }
GraphicsBitmap* icon() { return m_icon.ptr(); }
Function<void(GButton&)> on_click;
void set_button_style(GButtonStyle style) { m_button_style = style; }
GButtonStyle button_style() const { return m_button_style; }
private:
virtual void paint_event(GPaintEvent&) override;
virtual void mousedown_event(GMouseEvent&) override;
virtual void mouseup_event(GMouseEvent&) override;
virtual void mousemove_event(GMouseEvent&) override;
virtual void enter_event(GEvent&) override;
virtual void leave_event(GEvent&) override;
virtual const char* class_name() const override { return "GButton"; }
String m_caption;
RetainPtr<GraphicsBitmap> m_icon;
GButtonStyle m_button_style { GButtonStyle::Normal };
bool m_being_pressed { false };
bool m_tracking_cursor { false };
bool m_hovered { false };
};