ladybird/LibGUI/GEventLoop.h
Andreas Kling bf30502560 LibGUI: Implement enter/leave events (with WindowServer support.)
Windows now learn when the mouse cursor leaves or enters them.
Use this to implement GWidget::{enter,leave}_event() and use that
to implement the CoolBar button effect. :^)
2019-02-20 10:12:19 +01:00

83 lines
2.2 KiB
C++

#pragma once
#include "GEvent.h"
#include <AK/Badge.h>
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/Vector.h>
#include <WindowServer/WSAPITypes.h>
class GObject;
class GNotifier;
class GWindow;
class GEventLoop {
public:
GEventLoop();
~GEventLoop();
int exec();
void post_event(GObject* receiver, OwnPtr<GEvent>&&);
static GEventLoop& main();
static void initialize();
bool running() const { return m_running; }
int register_timer(GObject&, int milliseconds, bool should_reload);
bool unregister_timer(int timer_id);
void register_notifier(Badge<GNotifier>, GNotifier&);
void unregister_notifier(Badge<GNotifier>, GNotifier&);
void quit(int);
bool post_message_to_server(const WSAPI_ClientMessage&);
bool wait_for_specific_event(WSAPI_ServerMessage::Type, WSAPI_ServerMessage&);
WSAPI_ServerMessage sync_request(const WSAPI_ClientMessage& request, WSAPI_ServerMessage::Type response_type);
private:
void wait_for_event();
bool drain_messages_from_server();
void handle_paint_event(const WSAPI_ServerMessage&, GWindow&);
void handle_mouse_event(const WSAPI_ServerMessage&, GWindow&);
void handle_key_event(const WSAPI_ServerMessage&, GWindow&);
void handle_window_activation_event(const WSAPI_ServerMessage&, GWindow&);
void handle_window_close_request_event(const WSAPI_ServerMessage&, GWindow&);
void handle_menu_event(const WSAPI_ServerMessage&);
void handle_window_entered_or_left_event(const WSAPI_ServerMessage&, GWindow&);
void get_next_timer_expiration(timeval&);
struct QueuedEvent {
GObject* receiver { nullptr };
OwnPtr<GEvent> event;
};
Vector<QueuedEvent> m_queued_events;
Vector<WSAPI_ServerMessage> m_unprocessed_messages;
int m_event_fd { -1 };
bool m_running { false };
bool m_exit_requested { false };
int m_exit_code { 0 };
int m_next_timer_id { 1 };
struct EventLoopTimer {
int timer_id { 0 };
int interval { 0 };
timeval fire_time;
bool should_reload { false };
GObject* owner { nullptr };
void reload();
bool has_expired() const;
};
HashMap<int, OwnPtr<EventLoopTimer>> m_timers;
HashTable<GNotifier*> m_notifiers;
};