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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include <AK/CircularQueue.h>
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#include <AK/Compiler.h>
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#include <AK/Vector.h>
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#include <Kernel/CharacterDevice.h>
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class ConsoleImplementation {
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public:
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virtual ~ConsoleImplementation();
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virtual void on_sysconsole_receive(byte) = 0;
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};
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class Console final : public CharacterDevice {
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AK_MAKE_ETERNAL
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public:
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static Console& the() PURE;
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Console();
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virtual ~Console() override;
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// ^CharacterDevice
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virtual bool can_read(Process&) const override;
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virtual bool can_write(Process&) const override { return true; }
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virtual ssize_t read(Process&, byte* buffer, size_t size) override;
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virtual ssize_t write(Process&, const byte* data, size_t size) override;
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virtual const char* class_name() const override { return "Console"; }
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void set_implementation(ConsoleImplementation* implementation) { m_implementation = implementation; }
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void put_char(char);
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const CircularQueue<char, 16384>& logbuffer() const { return m_logbuffer; }
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private:
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ConsoleImplementation* m_implementation { nullptr };
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CircularQueue<char, 16384> m_logbuffer;
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};
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